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Minecraft 1.8–26.x

menus.yml

Schema version 2 configures menu titles, sizes, item appearance, states, permissions and click actions. See Menu Customization before editing. Existing settings are preserved while missing defaults are added.

Default Config File

Configuration / Code
schema-version: 2
menus:
  config-management:
    name: "config-management"
    menu-title: "&eConfig Management"
    menu-size: 45
    refresh-ticks: 0
    permission:
      enabled: false
      node: ""
      denied-message: "&cYou do not have permission to open this menu."
    fill-menu:
      enabled: false
      item:
        name: " "
        material: STAINED_GLASS_PANE
        amount: 1
        durability: 15
        lore: []
    items:
      create-config:
        material: BED
        amount: 1
        durability: 0
        name: "&6&lCreate"
        lore: []
        run-button-action: true
      config-display:
        material: BOOK
        amount: 1
        durability: 0
        name: "&e&l{config-name}"
        lore: []
        run-button-action: true
      load-on-enable-config:
        material: GOLDEN_CARROT
        amount: 1
        durability: 0
        name: "&6&lLoad on enable"
        state: "{load-on-enable-enabled}"
        states:
          enabled:
            lore:
              - "&7&m--------------------------"
              - ""
              - "&eCurrently&7: &fEnabled"
              - ""
              - "&aThis will be loaded on startup"
              - "&7&m--------------------------"
          disabled:
            lore:
              - "&7&m--------------------------"
              - ""
              - "&eCurrently&7: &fDisabled"
              - ""
              - "&cThis won't be loaded on startup"
              - "&7&m--------------------------"
        lore: []
        run-button-action: true
      load-config:
        material: CHEST
        amount: 1
        durability: 0
        name: "&7&lLoad"
        lore:
          - "&7&m--------------------------"
          - "&eCreated on&7: &f{config-date}&e."
          - "&eCreated by&7: &f{config-author}&e."
          - " "
          - "&aClick to activate this config"
          - "&7&m--------------------------"
        run-button-action: true
      rename-config:
        material: PAPER
        amount: 1
        durability: 0
        name: "&6&lRename"
        lore:
          - "&7&m--------------------------"
          - "&eClick to rename this config."
          - "&7&m--------------------------"
        run-button-action: true
      delete-config:
        material: STAINED_CLAY
        amount: 1
        durability: 14
        name: "&4&lDelete"
        lore:
          - "&7&m--------------------------"
          - "&cClick to delete this config."
          - "&cYou will &c&lLOSE &call data"
          - "&cof this configuration."
          - "&7&m--------------------------"
        run-button-action: true
  config:
    name: "config"
    menu-title: "&a&lConfiguration &7- [{page}/{pages}]"
    menu-size: 54
    refresh-ticks: 0
    permission:
      enabled: false
      node: ""
      denied-message: "&cYou do not have permission to open this menu."
    pagination:
      previous-slot: 1
      next-slot: 9
      content-slots: [10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54]
    fill-menu:
      enabled: true
      item:
        name: " "
        material: STAINED_GLASS_PANE
        amount: 1
        durability: 15
        lore: []
    items:
      config:
        material: "{config-material}"
        amount: "{config-item-amount}"
        durability: "{config-item-durability}"
        name: "{config-display-name}"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "{config-description}"
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-nether:
        material: "NETHERRACK"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Nether"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bPrevents you from going"
          - "&bto nether world."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-nether-time:
        material: "OBSIDIAN"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Nether Time"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bTime in minutes before"
          - "&bthe nether world opens."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-nether-border:
        material: "GHAST_TEAR"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Nether Border Size"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bSize of the nether border"
          - "&bDefault: 8x smaller then the overworld."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-final-heal:
        material: "POTION"
        amount: "{config-item-amount}"
        durability: "16453"
        name: "{config-name-color}Final Heal Duration"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bHow long in minutes until"
          - "&bthe final heal is given?"
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-pvp-time:
        material: "GOLD_SWORD"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}PvP Period Duration"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bHow long in minutes until"
          - "&bthe pvp grace period ends?"
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-relog-time:
        material: "EGG"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Relog Time"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bHow long in minutes until players"
          - "&bwill be disqualified after disconnecting?"
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-border-size:
        material: "GHAST_TEAR"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Border Size"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bWhat should the border start at?"
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-border-shrink-interval:
        material: "PAPER"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Border Shrink Interval"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bHow often in minutes should the border"
          - "&bshrink to the set values?"
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-border-shrink-until:
        material: "GOLDEN_CARROT"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Border Shrink Until"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bWhat should be the final border?"
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-glass-border:
        material: "STAINED_GLASS"
        amount: "{config-item-amount}"
        durability: "14"
        name: "{config-name-color}Glass Border"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bVisual glass border above"
          - "&bthe real bedrock border."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-bedrock-border:
        material: "BEDROCK"
        amount: "{config-item-amount}"
        durability: "14"
        name: "{config-name-color}Bedrock Border"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bSpawn a bedrock border."
          - "&bNote: May not be the same height at all locations."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-mc-world-border:
        material: "BARRIER"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Minecraft World Border"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bEnables the default Minecraft"
          - "&bborder effects."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-mc-world-border-movement-shrink:
        material: "BARRIER"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Smooth Border Shrink"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bWhen enabled, the Minecraft WorldBorder"
          - "&bwill smoothly shrink over each interval."
          - "&b&c(Will disable all other border handling)"
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-border-damage:
        material: "CACTUS"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Border Damage"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bHarms 1/2 heart when a player"
          - "&btouches the border."
          - "&b&cWill not function with Minecraft border."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-first-shrink:
        material: "COBBLE_WALL"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}First Shrink"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bHow long in minutes until"
          - "&bthe first border shrink?"
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-ender-pearl-damage:
        material: "ENDER_PEARL"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Enderpearl Damage"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bPrevents you from taking"
          - "&benderpearl damage."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-apple-rate:
        material: "APPLE"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Apple Rates"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bHow much should apple rates be multiplied?"
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-shears:
        material: "SHEARS"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Shears"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bAllows you to have a chance from getting"
          - "&bapples by cutting leaves of trees."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-shears-rate:
        material: "SHEARS"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Shears Rate"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bChance of getting sheers from"
          - "&bcutting leaves of trees."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-enchanted-golden-apples:
        material: "GOLDEN_APPLE"
        amount: "{config-item-amount}"
        durability: "1"
        name: "{config-name-color}Enchanted Golden Apples"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bShould golden enchanted apples be consumable or"
          - "&bcraftable during the game?"
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-golden-heads:
        material: "GOLDEN_APPLE"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Golden Heads"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bShould golden heads be consumable or"
          - "&bcraftable during the game?"
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-golden-apples:
        material: "GOLDEN_APPLE"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Golden Apples"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bShould golden apples be consumable or"
          - "&bcraftable during the game?"
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-nether-bed-explosion:
        material: "BED"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Nether Bed Explosion"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bPrevents players from blowing"
          - "&byou with a bed in a nether world."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-strength-potions:
        material: "POTION"
        amount: "{config-item-amount}"
        durability: "8201"
        name: "{config-name-color}Strength Potions"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bShould you be able to use strength"
          - "&bpotions in the uhc game?"
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-speed-potions:
        material: "POTION"
        amount: "{config-item-amount}"
        durability: "8194"
        name: "{config-name-color}Speed Potions"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bShould you be able to use speed"
          - "&bpotions in the uhc game?"
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-invis-potions:
        material: "POTION"
        amount: "{config-item-amount}"
        durability: "8238"
        name: "{config-name-color}Invisibility Potions"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bShould you be able to use invisibility"
          - "&bpotions in the uhc game?"
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-flat:
        material: "GRASS"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Last Border Flat"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bFlat arena will be made on"
          - "&bthe last border of a game."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-exact-flat:
        material: "GRASS"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Exact Flat"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bFlat arena will be made on"
          - "&bthe exact custom set border size."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-exact-flat-size:
        material: "GRASS"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Exact Flat Size"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bHow large the exact flat area should be?"
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-team-damage:
        material: "CAULDRON_ITEM"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Prevent Team Damage"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bWhen enabled, prevents you from dealing"
          - "&bdamage to team members."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-death-kick:
        material: "INK_SACK"
        amount: "{config-item-amount}"
        durability: "1"
        name: "{config-name-color}Death Kick"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bKick you 30 seconds after"
          - "&byou die in a uhc game."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-mobs-attack:
        material: "SKULL_ITEM"
        amount: "{config-item-amount}"
        durability: "4"
        name: "{config-name-color}Mobs Attack"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bIf disabled you don't need to"
          - "&bcare about mobs. They won't attack."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-to-inventory:
        material: "CHEST"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}To Inventory"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bIf enabled all mining ores"
          - "&bwill go to inventory automatically."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-exp-bottle:
        material: "EXP_BOTTLE"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Exp Bottle"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bIf enabled you will receive full xp from"
          - "&bplayers you kill."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-late-scatter:
        material: "ANVIL"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Late Scatter"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bAllows players to join and"
          - "&bbe late scattered during the game."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-late-scatter-period:
        material: "ANVIL"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Late Scatter Period"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bTime in minutes players can"
          - "&bjoin and be late scattered."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-scatter-delay:
        material: "ANVIL"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Scatter Delay"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bTime in seconds between"
          - "&beach players scatter."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-scatter-last-countdown:
        material: "ANVIL"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Last Countdown"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bTime in seconds before the start"
          - "&bof the game at the end of scatter."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-scatter-minimum-distance:
        material: "ANVIL"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Scatter Minimum Distance"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bMinimum distance in blocks between"
          - "&bindependent players or teams during scatter."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-scatter-location-attempts:
        material: "ANVIL"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Scatter Location Attempts"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bHow many locations to try before"
          - "&busing the farthest valid candidate."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-random-scatter:
        material: "ANVIL"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Random Scatter"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bIf enabled at the set border size"
          - "&band lower players will be randomly scattered"
          - "&bat each border movement."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-random-scatter-size:
        material: "ANVIL"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Random Scatter Size"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bAt what border size and lower should"
          - "&bplayers be randomly scattered?"
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-random-scatter-teams:
        material: "ANVIL"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Random Scatter Teams"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bIf enabled, teams will be randomly scattered"
          - "&btogether at set border size and lower."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-sky-high-time:
        material: "WATER_BUCKET"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Sky High Scenario Time"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bIf Sky High scenario is enabled it will"
          - "&bbe active at this time."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-sky-high-limit:
        material: "WATER_BUCKET"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Skyhigh Scenario Limit"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bIf Sky High scenario is enabled you must"
          - "&bbe above this value or you"
          - "&bwill start taking hearts down."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-weather-and-time:
        material: "WATER_BUCKET"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Weather & Time"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bIf enabled the game world can"
          - "&bhave weather & the time will change."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-antiburn:
        material: "FIREWORK_CHARGE"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}AntiBurn"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bIf enabled items dropped in fire"
          - "&bwill not burn."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-ipvp:
        material: "BOW"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}iPvP"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bPrevents players from dealing"
          - "&bdamage to you before pvp. Also prevents"
          - "&blava, water placing and usage of"
          - "&bflint and steel if someone is near you."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-absorptionless:
        material: "GOLDEN_APPLE"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Absorptionless"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bWhen players eat golden heads and"
          - "&bgolden apples they will not"
          - "&bgain absorption effects"
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-sheep-string:
        material: "WOOL"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Sheep Drop String"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bIf set to true sheep will"
          - "&bdrop 1 string when they die"
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-one-hundred-border-scenarios:
        material: "STAINED_CLAY"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}100x100 Border Scenarios"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bIf set to true scenarios set from the"
          - "&buhcconfiguration.yml will be enabled."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-mob-rate-multiplier:
        material: "EGG"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Mob Rate Multiplier"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bValue to multiply mobs in the"
          - "&bgame world. Ex: Setting to 2 would spawn"
          - "&b2 mobs where 1 would normally spawn."
          - "&bDefault MC value is 1."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-meetup-time:
        material: "BEACON"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Meetup Time"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bValue in minutes until meetup begins"
          - "&band players are teleported to the top."
          - "&b&cRequires MEETUP scenario to be enabled."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-random-teams:
        material: "CHEST"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Random Teams"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bIf enabled, teams will be assigned randomly."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-mute-chat-until-grace:
        material: "PAPER"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Mute Chat Until Grace"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bIf enabled, chat will be muted until"
          - "&bthe grace period ends."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      config-disable-enchants:
        material: "ENCHANTED_BOOK"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Disable Enchantments"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - ""
          - "&bIf enabled, enchanting items will be disabled."
          - ""
          - "{config-edit-note}"
          - "&7&m---------------------------------"
        run-button-action: true
      previous-page:
        slot: 1
        material: CARPET
        amount: 1
        durability: 4
        name: "{page-name}"
        lore: ["{page-lore}"]
        run-button-action: true
      next-page:
        slot: 9
        material: CARPET
        amount: 1
        durability: 4
        name: "{page-name}"
        lore: ["{page-lore}"]
        run-button-action: true
  arrow-trails:
    name: "arrow-trails"
    menu-title: "&aArrow Trails"
    menu-size: 0
    refresh-ticks: 0
    permission:
      enabled: false
      node: ""
      denied-message: "&cYou do not have permission to open this menu."
    fill-menu:
      enabled: false
      item:
        name: " "
        material: STAINED_GLASS_PANE
        amount: 1
        durability: 15
        lore: []
    items:
      cosmetic:
        material: "{cosmetic-material}"
        amount: 1
        durability: 0
        name: "{cosmetic}"
        lore: ["{runtime-lore}"]
        run-button-action: true
  cosmetics:
    name: "cosmetics"
    menu-title: "&aCosmetics"
    menu-size: 27
    refresh-ticks: 0
    permission:
      enabled: false
      node: ""
      denied-message: "&cYou do not have permission to open this menu."
    fill-menu:
      enabled: false
      item:
        name: " "
        material: STAINED_GLASS_PANE
        amount: 1
        durability: 15
        lore: []
    items:
      arrow-trails:
        slot: 13
        material: ARROW
        amount: 1
        durability: 0
        name: "&a&lArrow Trails"
        lore:
          - "&7&m-------------------------"
          - "&7Click to open and view all,"
          - "&7currently loaded, arrow trails."
          - "&7&m-------------------------"
        action: "{openmenu:arrow-trails}"
        run-button-action: false
      rod-trails:
        slot: 15
        material: FISHING_ROD
        amount: 1
        durability: 0
        name: "&a&lFishing Rod Trails"
        lore:
          - "&7&m-------------------------"
          - "&7Click to open and view all,"
          - "&7currently loaded, fishing rod trails."
          - "&7&m-------------------------"
        action: "{openmenu:rod-trails}"
        run-button-action: false
  rod-trails:
    name: "rod-trails"
    menu-title: "&aRod Trails"
    menu-size: 0
    refresh-ticks: 0
    permission:
      enabled: false
      node: ""
      denied-message: "&cYou do not have permission to open this menu."
    fill-menu:
      enabled: false
      item:
        name: " "
        material: STAINED_GLASS_PANE
        amount: 1
        durability: 15
        lore: []
    items:
      cosmetic:
        material: "{cosmetic-material}"
        amount: 1
        durability: 0
        name: "{cosmetic}"
        lore: ["{runtime-lore}"]
        run-button-action: true
  discord:
    name: "discord"
    menu-title: "&e&lDiscord Menu"
    menu-size: 27
    refresh-ticks: 0
    permission:
      enabled: false
      node: ""
      denied-message: "&cYou do not have permission to open this menu."
    fill-menu:
      enabled: false
      item:
        name: " "
        material: STAINED_GLASS_PANE
        amount: 1
        durability: 15
        lore: []
    items:
      start-announcement:
        slot: 11
        material: GREEN_RECORD
        amount: 1
        durability: 0
        name: "&a&lStart Message"
        lore:
          - " "
          - "&eClick this to send"
          - "&ethe start message to"
          - "&ethe linked discord server!"
          - " "
        run-button-action: true
      winner-announcement:
        slot: 17
        material: GOLD_RECORD
        amount: 1
        durability: 0
        name: "&e&lWinner Message"
        lore:
          - " "
          - "&eClick this to send"
          - "&ethe winner message to"
          - "&ethe linked discord server!"
          - " "
        run-button-action: true
  alerts:
    name: "alerts"
    menu-title: "&e&lStaff Alerts"
    menu-size: 18
    refresh-ticks: 0
    permission:
      enabled: false
      node: ""
      denied-message: "&cYou do not have permission to open this menu."
    fill-menu:
      enabled: false
      item:
        name: " "
        material: STAINED_GLASS_PANE
        amount: 1
        durability: 15
        lore: []
    items:
      mining-alerts:
        slot: 3
        material: DIAMOND
        amount: 1
        durability: 0
        name: "&bMining Alerts"
        lore:
          - " "
          - "&7If enabled, when you are spectating,"
          - "&7you will receive notifications from"
          - "&7players who are mining diamonds and gold."
          - " "
          - "&eCurrently&7: {status}"
          - " "
        state: "{available}"
        states:
          disabled:
            material: REDSTONE_BLOCK
            name: "&c&lMining Alerts &c[No permissions]"
            lore: []
        run-button-action: true
      pvp-alerts:
        slot: 5
        material: DIAMOND_SWORD
        amount: 1
        durability: 0
        name: "&cPVP Alerts"
        lore:
          - " "
          - "&7If enabled, when you are spectating,"
          - "&7you will receive notifications from"
          - "&7players who are fighting between themselves."
          - " "
          - "&eCurrently&7: {status}"
          - " "
        state: "{available}"
        states:
          disabled:
            material: REDSTONE_BLOCK
            name: "&c&lPvP Alerts &c[No permissions]"
            lore: []
        run-button-action: true
      ipvp-alerts:
        slot: 7
        material: MAGMA_CREAM
        amount: 1
        durability: 0
        name: "&4iPvP Alerts"
        lore:
          - " "
          - "&7If enabled, when you are spectating,"
          - "&7you will receive notifications from"
          - "&7players who are trying to kill other players"
          - "&7before grace period has ended."
          - " "
          - "&eCurrently&7: {status}"
          - " "
        state: "{available}"
        states:
          disabled:
            material: REDSTONE_BLOCK
            name: "&c&liPvP Alerts &c[No permissions]"
            lore: []
        run-button-action: true
      help-op:
        slot: 13
        material: PAPER
        amount: 1
        durability: 0
        name: "&cHelpOP Alerts"
        lore:
          - " "
          - "&7If enabled, when you are spectating,"
          - "&7you will receive notifications from"
          - "&7players who need help."
          - " "
          - "&eCurrently&7: {status}"
          - " "
        state: "{available}"
        states:
          disabled:
            material: REDSTONE_BLOCK
            name: "&c&lHelpOP Alerts &c[No permissions]"
            lore: []
        run-button-action: true
      report:
        slot: 15
        material: PAPER
        amount: 1
        durability: 0
        name: "&cReport Alerts"
        lore:
          - " "
          - "&7If enabled, when you are spectating,"
          - "&7you will receive notifications from"
          - "&7players who report others."
          - " "
          - "&eCurrently&7: {status}"
          - " "
        state: "{available}"
        states:
          disabled:
            material: REDSTONE_BLOCK
            name: "&c&lReport Alerts &c[No permissions]"
            lore: []
        run-button-action: true
  alive-players:
    name: "alive-players"
    menu-title: "Players Alive &7- [{page}/{pages}]"
    menu-size: 54
    refresh-ticks: 20
    permission:
      enabled: false
      node: ""
      denied-message: "&cYou do not have permission to open this menu."
    pagination:
      previous-slot: 1
      next-slot: 9
      content-slots: [10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54]
    fill-menu:
      enabled: false
      item:
        name: " "
        material: STAINED_GLASS_PANE
        amount: 1
        durability: 15
        lore: []
    items:
      target:
        material: SKULL_ITEM
        amount: 1
        durability: 3
        name: "&e{target}"
        lore:
          - "&fClick to"
          - "&fteleport"
        run-button-action: true
      previous-page:
        slot: 1
        material: CARPET
        amount: 1
        durability: 4
        name: "{page-name}"
        lore: ["{page-lore}"]
        run-button-action: true
      next-page:
        slot: 9
        material: CARPET
        amount: 1
        durability: 4
        name: "{page-name}"
        lore: ["{page-lore}"]
        run-button-action: true
  kills:
    name: "kills"
    menu-title: "&aKills: {player} &7- [{page}/{pages}]"
    menu-size: 54
    refresh-ticks: 0
    permission:
      enabled: false
      node: ""
      denied-message: "&cYou do not have permission to open this menu."
    pagination:
      previous-slot: 1
      next-slot: 9
      content-slots: [10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54]
    fill-menu:
      enabled: false
      item:
        name: " "
        material: STAINED_GLASS_PANE
        amount: 1
        durability: 15
        lore: []
    items:
      kill-entry:
        material: GOLDEN_APPLE
        amount: 1
        durability: 0
        name: "&eKill #{kill-number}"
        lore:
          - " "
          - "{kill}"
          - " "
        run-button-action: true
      previous-page:
        slot: 1
        material: CARPET
        amount: 1
        durability: 4
        name: "{page-name}"
        lore: ["{page-lore}"]
        run-button-action: true
      next-page:
        slot: 9
        material: CARPET
        amount: 1
        durability: 4
        name: "{page-name}"
        lore: ["{page-lore}"]
        run-button-action: true
  player-inventory:
    name: "player-inventory"
    menu-title: "&aInventory: {target}"
    menu-size: 54
    refresh-ticks: 0
    permission:
      enabled: false
      node: ""
      denied-message: "&cYou do not have permission to open this menu."
    fill-menu:
      enabled: false
      item:
        name: " "
        material: STAINED_GLASS_PANE
        amount: 1
        durability: 15
        lore: []
    items:
      inventory-item:
        material: RUNTIME
        amount: RUNTIME
        durability: RUNTIME
        name: "{runtime-name}"
        lore: ["{runtime-lore}"]
        run-button-action: true
      health-and-hunger:
        slot: 47
        material: RUNTIME
        amount: RUNTIME
        durability: RUNTIME
        name: "{runtime-name}"
        lore: ["{runtime-lore}"]
        run-button-action: true
      armor-piece:
        material: RUNTIME
        amount: RUNTIME
        durability: RUNTIME
        name: "{runtime-name}"
        lore: ["{runtime-lore}"]
        run-button-action: true
      potions:
        slot: 52
        material: RUNTIME
        amount: RUNTIME
        durability: RUNTIME
        name: "{runtime-name}"
        lore: ["{runtime-lore}"]
        run-button-action: true
      location:
        slot: 53
        material: RUNTIME
        amount: RUNTIME
        durability: RUNTIME
        name: "{runtime-name}"
        lore: ["{runtime-lore}"]
        run-button-action: true
      close:
        slot: 54
        material: REDSTONE
        amount: 1
        durability: 0
        name: "&4Close"
        lore: ["{runtime-lore}"]
        action: "{close}"
        run-button-action: false
  respawn:
    name: "respawn"
    menu-title: "&aRespawns: {target} &7- [{page}/{pages}]"
    menu-size: 54
    refresh-ticks: 0
    permission:
      enabled: false
      node: ""
      denied-message: "&cYou do not have permission to open this menu."
    pagination:
      previous-slot: 1
      next-slot: 9
      content-slots: [10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54]
    fill-menu:
      enabled: false
      item:
        name: " "
        material: STAINED_GLASS_PANE
        amount: 1
        durability: 15
        lore: []
    items:
      respawn:
        material: EMERALD_BLOCK
        amount: 1
        durability: 0
        name: "&e{respawn-order}"
        lore:
          - "&7&m----------------------------------"
          - "&eTime&7: &c{respawn-date}"
          - "&eExp Level&7: &c{respawn-level}"
          - " &7- {respawn-death-message}"
          - "&eLocation&7: [&a{respawn-x}&7,&a{respawn-y}&7,&a{respawn-z}&7] (&a{respawn-world}&7)"
          - " "
          - "&9Left click to respawn player."
          - "&9Right click to teleport to location."
          - "&7&m----------------------------------"
        state: "{respawn-state}"
        states:
          latest:
            lore:
              - "&7&m----------------------------------"
              - "&eTime&7: &c{respawn-date}"
              - "&eExp Level&7: &c{respawn-level}"
              - " &7- {respawn-death-message}"
              - "&eLocation&7: [&a{respawn-x}&7,&a{respawn-y}&7,&a{respawn-z}&7] (&a{respawn-world}&7)"
              - " "
              - "&9Left click to respawn player."
              - "&9Right click to teleport to location."
              - " "
              - "&c&lNOTE&7:"
              - "   &eThis is latest respawn data"
              - "   &efor this player."
              - " "
              - "&7&m----------------------------------"
          used:
            material: REDSTONE_BLOCK
            lore:
              - "&7&m----------------------------------"
              - "&eTime&7: &c{respawn-date}"
              - "&eExp Level&7: &c{respawn-level}"
              - " &7- {respawn-death-message}"
              - "&eLocation&7: [&a{respawn-x}&7,&a{respawn-y}&7,&a{respawn-z}&7] (&a{respawn-world}&7)"
              - "&7&m----------------------------------"
              - "&4This respawn data has already been used to,"
              - "&4revive the player by &a{respawn-used-by}."
              - "&7&m----------------------------------"
          used-with-reason:
            material: REDSTONE_BLOCK
            lore:
              - "&7&m----------------------------------"
              - "&eTime&7: &c{respawn-date}"
              - "&eExp Level&7: &c{respawn-level}"
              - " &7- {respawn-death-message}"
              - "&eLocation&7: [&a{respawn-x}&7,&a{respawn-y}&7,&a{respawn-z}&7] (&a{respawn-world}&7)"
              - "&7&m----------------------------------"
              - "&4This respawn data has already been used to,"
              - "&4revive the player by &a{respawn-used-by}."
              - "&eReason&7: &c{respawn-reason}"
              - "&7&m----------------------------------"
        run-button-action: true
      previous-page:
        slot: 1
        material: CARPET
        amount: 1
        durability: 4
        name: "{page-name}"
        lore: ["{page-lore}"]
        run-button-action: true
      next-page:
        slot: 9
        material: CARPET
        amount: 1
        durability: 4
        name: "{page-name}"
        lore: ["{page-lore}"]
        run-button-action: true
  settings:
    name: "settings"
    menu-title: "&e&lPlayer Settings"
    menu-size: 9
    refresh-ticks: 0
    permission:
      enabled: false
      node: ""
      denied-message: "&cYou do not have permission to open this menu."
    fill-menu:
      enabled: false
      item:
        name: " "
        material: STAINED_GLASS_PANE
        amount: 1
        durability: 15
        lore: []
    items:
      xp-sounds:
        slot: 4
        material: DIAMOND
        amount: 1
        durability: 0
        name: "&a&lXP Sounds"
        lore:
          - " "
          - "&eClick this to toggle"
          - "&eif you hear XP sounds"
          - "&ewhen mining ores!"
          - " "
          - "&eCurrently&7: {status}"
          - " "
        state: "{available}"
        states:
          disabled:
            material: REDSTONE_BLOCK
            name: "&c&lSound Settings &c[No permissions]"
            lore: []
        run-button-action: true
      scoreboard:
        slot: 6
        material: PAPER
        amount: 1
        durability: 0
        name: "&e&lScoreboard Toggle"
        lore:
          - " "
          - "&eClick this to toggle"
          - "&ethe scoreboard on or"
          - "&eoff depending on your preference!"
          - " "
          - "&eCurrently&7: {status}"
          - " "
        state: "{available}"
        states:
          disabled:
            material: REDSTONE_BLOCK
            name: "&c&lScoreboard Toggle &c[No permissions]"
            lore: []
        run-button-action: true
  spectator-settings:
    name: "spectator-settings"
    menu-title: "&aSettings"
    menu-size: 9
    refresh-ticks: 0
    permission:
      enabled: false
      node: ""
      denied-message: "&cYou do not have permission to open this menu."
    fill-menu:
      enabled: true
      item:
        name: " "
        material: STAINED_GLASS_PANE
        amount: 1
        durability: 15
        lore: []
    items:
      night-vision:
        slot: 4
        material: POTION
        amount: 1
        durability: 16454
        name: "&eNight Vision"
        lore:
          - "&7&m---------------------------------"
          - " "
          - "&7Apply night vision potion effect"
          - "&7for a better view."
          - " "
          - "&eCurrently&7: {status}"
          - " "
          - "&7&m---------------------------------"
        run-button-action: true
      invis:
        slot: 5
        material: POTION
        amount: 1
        durability: 16462
        name: "&eInvisibility"
        lore:
          - "&7&m---------------------------------"
          - " "
          - "&7Apply invisibility potion effect"
          - "&7for a better view."
          - " "
          - "&eCurrently&7: {status}"
          - " "
          - "&7&m---------------------------------"
        run-button-action: true
  leaderboards:
    name: "leaderboards"
    menu-title: "&aLeaderboards"
    menu-size: 54
    refresh-ticks: 0
    permission:
      enabled: false
      node: ""
      denied-message: "&cYou do not have permission to open this menu."
    fill-menu:
      enabled: false
      item:
        name: " "
        material: STAINED_GLASS_PANE
        amount: 1
        durability: 15
        lore: []
    items:
      leaderboard:
        material: RUNTIME
        amount: RUNTIME
        durability: RUNTIME
        name: "{runtime-name}"
        lore: ["{runtime-lore}"]
        run-button-action: true
      view-your-stats:
        slots: [49, 51]
        material: PAPER
        amount: 1
        durability: 0
        name: "&aStats: {player}"
        lore:
          - "&7Click to view!"
        run-button-action: true
      ores-leaderboards:
        slot: 50
        material: DIAMOND_ORE
        amount: 1
        durability: 0
        name: "&bView Ores Leaderboard"
        lore:
          - "&7Click to view!"
        action: "{openmenu:ore-leaderboards}"
        run-button-action: false
  ore-leaderboards:
    name: "ore-leaderboards"
    menu-title: "&bOres Leaderboard"
    menu-size: 54
    refresh-ticks: 0
    permission:
      enabled: false
      node: ""
      denied-message: "&cYou do not have permission to open this menu."
    fill-menu:
      enabled: false
      item:
        name: " "
        material: STAINED_GLASS_PANE
        amount: 1
        durability: 15
        lore: []
    items:
      leaderboard:
        material: RUNTIME
        amount: RUNTIME
        durability: RUNTIME
        name: "{runtime-name}"
        lore: ["{runtime-lore}"]
        run-button-action: true
      view-your-stats:
        slots: [49, 51]
        material: PAPER
        amount: 1
        durability: 0
        name: "&bView Your Stats"
        lore:
          - " "
          - "&7Click to view!"
          - " "
        run-button-action: true
      leaderboards:
        slot: 50
        material: INK_SACK
        amount: 1
        durability: 1
        name: "&bView Leaderboards"
        lore:
          - " "
          - "&7Click to view!"
          - " "
        action: "{openmenu:leaderboards}"
        run-button-action: false
  configuration:
    name: "configuration"
    menu-title: "&a&lUHC Settings"
    menu-size: 45
    refresh-ticks: 0
    permission:
      enabled: false
      node: ""
      denied-message: "&cYou do not have permission to open this menu."
    fill-menu:
      enabled: false
      item:
        name: " "
        material: STAINED_GLASS_PANE
        amount: 1
        durability: 15
        lore: []
    items:
      save-configs:
        slot: 11
        material: NAME_TAG
        amount: 1
        durability: 0
        name: "&6&lSave/Load Configs"
        lore:
          - ""
          - "&eClick this to open up"
          - "&econfig management for"
          - "&epre-made games."
          - ""
        run-button-action: true
      see-config:
        slot: 13
        material: COMPASS
        amount: 1
        durability: 0
        name: "&6&lConfigurations"
        lore:
          - ""
          - "&eClick this to see game values as"
          - "&egolden heads, nether, border size,"
          - "&eenderpearl damage, potions and more..."
          - ""
        action: "{openmenu:config}"
        run-button-action: false
      map-management:
        slot: 15
        material: GRASS_BLOCK
        amount: 1
        durability: 0
        name: "&6&lMap Management"
        lore:
          - ""
          - "&eClick this to manage the map settings"
          - "&eand to force world re-generation."
          - ""
        run-button-action: true
      edit-scenarios:
        slot: 17
        material: GOLDEN_APPLE
        amount: 1
        durability: 0
        name: "&6&lEdit Scenarios"
        lore:
          - ""
          - "&eClick this to toggle scenarios"
          - "&esuch as CutClean for this UHC game."
          - ""
        run-button-action: true
      edit-alerts:
        slot: 29
        material: GOLD_PICKAXE
        amount: 1
        durability: 0
        name: "&6&lAlerts Menu"
        lore:
          - ""
          - "&eClick this to view the"
          - "&eAlerts GUI."
          - ""
        run-button-action: true
      toggle-practice:
        slot: 31
        material: DIAMOND_SWORD
        amount: 1
        durability: 0
        name: "&6&lToggle Practice"
        lore:
          - ""
          - "&eClick this to toggle"
          - "&ePractice mode."
          - ""
          - "&eCurrently: {practice-status}"
        run-button-action: true
      discord-gui:
        slot: 33
        material: INK_SACK
        amount: 1
        durability: 0
        name: "&6&lDiscord Menu"
        lore:
          - ""
          - "&eClick this to view the"
          - "&eDiscord GUI."
          - ""
        run-button-action: true
      exp-gui:
        slot: 35
        material: EXP_BOTTLE
        amount: 1
        durability: 0
        name: "&6&lEXP Menu"
        lore:
          - ""
          - "&eClick this to view the"
          - "&eEXP GUI."
          - ""
        run-button-action: true
  edit-scenarios:
    name: "edit-scenarios"
    menu-title: "&a&lScenarios... &7- [{page}/{pages}]"
    menu-size: 54
    refresh-ticks: 0
    permission:
      enabled: false
      node: ""
      denied-message: "&cYou do not have permission to open this menu."
    pagination:
      previous-slot: 1
      next-slot: 9
      content-slots: [10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54]
    fill-menu:
      enabled: false
      item:
        name: " "
        material: STAINED_GLASS_PANE
        amount: 1
        durability: 15
        lore: []
    items:
      scenario:
        material: "{scenario-material}"
        amount: 1
        durability: "{runtime-durability}"
        name: "{scenario-display-name}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "{scenario-description}"
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-random:
        material: "COMMAND"
        amount: 1
        durability: "0"
        name: "&aRandom Scenarios{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bEnabling this will cause random"
          - "&bscenarios to be enabled!"
          - "&bDisable all scenarios with /scenarios off"
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-timber:
        material: "LOG_2"
        amount: 1
        durability: "0"
        name: "&aTimber{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you break one log"
          - "&bthe whole tree will drop down."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-cut-clean:
        material: "IRON_INGOT"
        amount: 1
        durability: "0"
        name: "&aCutClean{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bAll ores and drops are pre smelted"
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-no-clean:
        material: "DIAMOND_SWORD"
        amount: 1
        durability: "0"
        name: "&aNoClean{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you kill someone"
          - "&byou will become undamaged for"
          - "&b20 seconds."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-time-bomb:
        material: "TNT"
        amount: 1
        durability: "0"
        name: "&aTimebomb{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you kill someone"
          - "&btheir loot will be put in a chest"
          - "&bwhich will explode after 30 seconds."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-chest:
        material: "CHEST"
        amount: 1
        durability: "0"
        name: "&aChest{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you kill someone"
          - "&btheir loot will be put in a chest"
          - "&bit will not explode."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-safe-loot:
        material: "APPLE"
        amount: 1
        durability: "0"
        name: "&aSafe Loot{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you kill someone, if TimeBomb is active,"
          - "&bonly the killer will have"
          - "&baccess to spawned chest."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-triple-ores:
        material: "REDSTONE_ORE"
        amount: 1
        durability: "0"
        name: "&aTriple Ores{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you mine ores you receive"
          - "&b3x more of the ore."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-double-ores:
        material: "REDSTONE_ORE"
        amount: 1
        durability: "0"
        name: "&aDouble Ores{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you mine ores you receive"
          - "&b2x more of the ore."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-blood-diamonds:
        material: "DIAMOND"
        amount: 1
        durability: "0"
        name: "&aBlood Diamonds{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you mine diamond"
          - "&byou will lose half a heart."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-blood-gold:
        material: "GOLD_INGOT"
        amount: 1
        durability: "0"
        name: "&aBlood Gold{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you mine gold"
          - "&byou will lose half a heart."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-diamond-less:
        material: "DIAMOND_ORE"
        amount: 1
        durability: "0"
        name: "&aDiamondless{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou won't be able to mine diamond"
          - "&bore but you will receive one diamond"
          - "&bwhen you kill a player."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-gold-less:
        material: "GOLD_ORE"
        amount: 1
        durability: "0"
        name: "&aGoldless{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou won't be able to mine gold ore"
          - "&bbut you will receive one gold"
          - "&bwhen you kill a player."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-no-fall-damage:
        material: "FEATHER"
        amount: 1
        durability: "0"
        name: "&aNo Fall{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou won't take fall damage."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-fire-less:
        material: "FLINT_AND_STEEL"
        amount: 1
        durability: "0"
        name: "&aFireless{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou won't take fire damage at all."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-lucky-leaves:
        material: "LEAVES"
        amount: 1
        durability: "0"
        name: "&aLucky Leaves{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bThere is 0.5% that golden apple will"
          - "&bdrop from a tree."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-rod-less:
        material: "FISHING_ROD"
        amount: 1
        durability: "0"
        name: "&aRodless{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou won't be able to use fishing rods."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-bow-less:
        material: "BOW"
        amount: 1
        durability: "0"
        name: "&aBowless{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou won't be able to use bows."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-back-packs:
        material: "CHEST"
        amount: 1
        durability: "0"
        name: "&aTeam Inventory{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bOpen your team inventory by typing"
          - "&b/teaminventory."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-triple-exp:
        material: "EXP_BOTTLE"
        amount: 1
        durability: "0"
        name: "&aTripleExp{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bMining ores will gain you 3x more exp."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-double-exp:
        material: "EXP_BOTTLE"
        amount: 1
        durability: "0"
        name: "&aDoubleExp{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bMining ores will gain you 2x more exp."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-limited-enchants:
        material: "ENCHANTED_BOOK"
        amount: 1
        durability: "0"
        name: "&aLimited Enchants{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou cannot craft enchantment tables"
          - "&bThere are unbreakable enchantment"
          - "&btables at 0,0 and in each quadrants."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-iron-less:
        material: "IRON_ORE"
        amount: 1
        durability: "0"
        name: "&aIronless{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou cannot mine iron"
          - "&bYou cannot blast mine iron"
          - "&bEverytime you kill someone they"
          - "&bdrop 8 iron ingots."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-broadcaster:
        material: "REDSTONE"
        amount: 1
        durability: "0"
        name: "&aBroadcaster{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you mine gold or diamonds"
          - "&bthere is 15% of chance that"
          - "&byour location will be broadcasted to the server."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-blood-enchants:
        material: "ENCHANTMENT_TABLE"
        amount: 1
        durability: "0"
        name: "&aBlood Enchants{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou lose half a heart for every"
          - "&blevel you enchant."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-web-cage:
        material: "WEB"
        amount: 1
        durability: "0"
        name: "&aWebcage{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you kill a player a sphere of"
          - "&bcobwebs surrounds you."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-web-limit:
        material: "WEB"
        amount: 1
        durability: "0"
        name: "&aWeb Limit{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bPlayers will be limited to having"
          - "&b8 cobwebs in their inventory at one time."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-infinite-enchant:
        material: "ENCHANTMENT_TABLE"
        amount: 1
        durability: "0"
        name: "&aInfinite Enchant{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou can infinitely enchant, no limitations"
          - "&bYou will receive:"
          - "&b * x64 Enchantment tables"
          - "&b * x64 Anvil"
          - "&b * x128 Bookshelf"
          - "&band gain 30000 exp levels."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-sword-less:
        material: "WOOD_SWORD"
        amount: 1
        durability: "0"
        name: "&aSwordless{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou can't craft swords."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-tree-drops:
        material: "GOLD_INGOT"
        amount: 1
        durability: "0"
        name: "&aTreeDrops{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bGold has a 0.5% chance of dropping"
          - "&bfrom a leaves"
          - "&bDiamonds have a 0.1%"
          - "&bFeathers have a chance of 10% dropping."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-no-enchant:
        material: "ENCHANTMENT_TABLE"
        amount: 1
        durability: "0"
        name: "&aNoEnchant{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou can't use enchanting tables or anvils."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-limitations:
        material: "DIAMOND"
        amount: 1
        durability: "0"
        name: "&aLimitations{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&b- Max of 16 diamonds can be mined."
          - "&b- Max of 32 gold can be mined."
          - "&b- Max of 64 iron can be mined."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-extra-inventory:
        material: "ENDER_CHEST"
        amount: 1
        durability: "0"
        name: "&aBackbacks{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bAllows players to use /backpack"
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-triple-drops:
        material: "COOKED_BEEF"
        amount: 1
        durability: "0"
        name: "&aTriple Drops{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you kill animals/mobs you"
          - "&breceive triple drops."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-double-drops:
        material: "COOKED_BEEF"
        amount: 1
        durability: "0"
        name: "&aDouble Drops{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you kill animals/mobs you"
          - "&breceive double drops."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-double-health:
        material: "GOLDEN_APPLE"
        amount: 1
        durability: "0"
        name: "&aDouble Health{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou will be able to regenerate"
          - "&bup to 20 hearts."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-better-enchant:
        material: "ENCHANTED_BOOK"
        amount: 1
        durability: "0"
        name: "&aBetter Enchant{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you left-click enchant with a book"
          - "&bthe enchant will be removed from the book."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-double-or-nothing:
        material: "EMERALD"
        amount: 1
        durability: "0"
        name: "&aDouble or Nothing{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&b On mine of iron, diamond, or gold ore "
          - "&byou have a 50% chance of 2 of the "
          - "&bore dropping or no ores dropping."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-bare-bones:
        material: "BONE"
        amount: 1
        durability: "0"
        name: "&aBarebones{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bEnchantment tables/Anvils can't be crafted or used,"
          - "&bGolden apples can't be crafted either."
          - "&bThe Nether is disabled."
          - "&bPlayers drop 1 Diamond, 2 Golden apples."
          - "&b32 Arrows and 2 String on death."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-long-shots:
        material: "ARROW"
        amount: 1
        durability: "0"
        name: "&aLong Shots{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bIf you get a shot from more than 50 blocks, "
          - "&byou get healed for 1 heart, and do 1.5x the damage."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-golden-retriever:
        material: "GOLDEN_APPLE"
        amount: 1
        durability: "0"
        name: "&aGolden Retriever{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bPlayers drop 1 golden head on death."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-gone-fishing:
        material: "RAW_FISH"
        amount: 1
        durability: "0"
        name: "&aGone Fishing{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou will get unbreaking 200 and "
          - "&bluck of the sea 200 fishing rod along with 64 anvils."
          - "&bPlayers will not be able to craft enchantment tables."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-horse-less:
        material: "DIAMOND_BARDING"
        amount: 1
        durability: "0"
        name: "&aHorseless{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou can't tame horses"
          - "&bYou can't tame donkeys."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-soup:
        material: "MUSHROOM_SOUP"
        amount: 1
        durability: "0"
        name: "&aSoup{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you right click a soup you regain 3.5 hearts."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-switcheroo:
        material: "ENDER_PEARL"
        amount: 1
        durability: "0"
        name: "&aSwitcheroo{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bEverytime you shoot a player, you switch positions"
          - "&bwith them."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-hastey-boys:
        material: "IRON_PICKAXE"
        amount: 1
        durability: "0"
        name: "&aHastey Boys{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you craft mining tools they"
          - "&bwill be enchanted with efficiency III."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-op-hastey-boys:
        material: "DIAMOND_PICKAXE"
        amount: 1
        durability: "0"
        name: "&aHastey Babies{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you craft mining tools they"
          - "&bwill be enchanted with efficiency V."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-hastey-boys-lite:
        material: "GOLD_PICKAXE"
        amount: 1
        durability: "0"
        name: "&aHastey Boys Lite{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you craft mining tools they"
          - "&bwill be enchanted with efficiency I."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-build-uhc:
        material: "LAVA_BUCKET"
        amount: 1
        durability: "0"
        name: "&aBuild UHC{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bAll the players will get a kit."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-hypixel-heads:
        material: "SKULL_ITEM"
        amount: 1
        durability: "3"
        name: "&aHypixel Heads{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you right click a head you will "
          - "&bget Regeneration III for 4 seconds "
          - "&band Speed II for 20 seconds."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-sky-high:
        material: "WATER_BUCKET"
        amount: 1
        durability: "0"
        name: "&aSkyhigh{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bIf your y coordinates are bellow set Sky High Limit"
          - "&byou will take 1 heart down every 30 seconds."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-flower-power:
        material: "RED_ROSE"
        amount: 1
        durability: "0"
        name: "&aFlower Power{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bEvery time you break a flower"
          - "&bit will drop"
          - "&ba random item in the game."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-moles:
        material: "PUMPKIN"
        amount: 1
        durability: "0"
        name: "&aMoles{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bOne person on each team is chosen to be the Mole"
          - "&bThe Moles are one team and can communicate with each"
          - "&bother, trying to take out the other players"
          - "&bThe normal players try to find out who the mole is on their"
          - "&bteam and kill them."
          - "&b "
          - "&bThis scenario requires teams!"
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-tracker:
        material: "COMPASS"
        amount: 1
        durability: "0"
        name: "&aTracker{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bAt the start of the game you"
          - "&bwill receive compass and you"
          - "&bwill be able to track players."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-anonymous:
        material: "COMMAND"
        amount: 1
        durability: "0"
        name: "&aAnonymous{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bAll players usernames"
          - "&bwill be hidden"
          - "&bso no one knows who they are."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-superheors:
        material: "FEATHER"
        amount: 1
        durability: "0"
        name: "&aSuperheroes{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bEach player will gain"
          - "&ba random special ability"
          - "&bincludes speed, strength, resistance,"
          - "&bjump boost, extra hearts"
          - "&bFall damage is disabled."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-dnd:
        material: "TNT"
        amount: 1
        durability: "0"
        name: "&aDo Not Disturb (DND){scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bEach time a player enters"
          - "&ba fight they will be"
          - "&brestricted to just fighting that player"
          - "&bonce they leave combat"
          - "&bthey may fight others."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-lafs:
        material: "YELLOW_FLOWER"
        amount: 1
        durability: "0"
        name: "&aLove at First Sight (LAFS){scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bTeams will be created based"
          - "&bon the players clicking each other in the game"
          - "&bto team a player needs to right click"
          - "&bon someone while playing"
          - "&bmax team sizes apply."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-veinminer:
        material: "DIAMOND_PICKAXE"
        amount: 1
        durability: "0"
        name: "&aVein Miner{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen players mine blocks"
          - "&bany of the same type will break"
          - "&bin a chain reaction if they are crouched."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-woodlife:
        material: "WOOD"
        amount: 1
        durability: "0"
        name: "&aWood Life{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen players mine coal ore"
          - "&bit will not give them anything."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-coronavirus:
        material: "POTION"
        amount: 1
        durability: "0"
        name: "&aCoronavirus{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bEvery 5 minutes"
          - "&ba random player receives the"
          - "&bnausea and poison effect for between 5-60 seconds."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-limitedp4:
        material: "ANVIL"
        amount: 1
        durability: "0"
        name: "&aLimited P4{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bPlayers will only be able"
          - "&bto enchant one item"
          - "&bwith protection 4."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-nineslot:
        material: "WOOD_BUTTON"
        amount: 1
        durability: "0"
        name: "&aNine Slots{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bOnly nine slots of the players"
          - "&binventories are usable."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-criple:
        material: "FEATHER"
        amount: 1
        durability: "0"
        name: "&aCripple{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bIf a player takes fall damage"
          - "&bthey receive slowness for 30 seconds"
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-everyrose:
        material: "GOLD_CHESTPLATE"
        amount: 1
        durability: "0"
        name: "&aEvery Rose{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bEach player will receive"
          - "&ba golden chestplate with thorns 3"
          - "&bat the start of the game."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-lightsout:
        material: "TORCH"
        amount: 1
        durability: "0"
        name: "&aLights Out{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bPlayers can not place"
          - "&btorches during the game."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-pyro:
        material: "BLAZE_POWDER"
        amount: 1
        durability: "0"
        name: "&aPyro{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bPlayers will start the game"
          - "&bwith a flame 1 and"
          - "&bfire aspect 1 book."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-exposure:
        material: "ENCHANTMENT_TABLE"
        amount: 1
        durability: "0"
        name: "&aExposure{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen a player crafts an"
          - "&benchantment table they will be"
          - "&bteleported to the surface and given"
          - "&bmining fatigue for 1 minute."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-zombies:
        material: "ROTTEN_FLESH"
        amount: 1
        durability: "0"
        name: "&aZombies{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen a player dies a"
          - "&bzombie will be spawned on"
          - "&btheir death location."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-betazombies:
        material: "FEATHER"
        amount: 1
        durability: "0"
        name: "&aBeta Zombies{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bZombies when killed"
          - "&bwill drop feathers."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-bookception:
        material: "ENCHANTED_BOOK"
        amount: 1
        durability: "0"
        name: "&aBookception{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen a player dies a"
          - "&brandom enchant book"
          - "&bwill spawn at their death location."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-baldchicken:
        material: "ARROW"
        amount: 1
        durability: "0"
        name: "&aBald Chicken{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bChicken's drop no feathers"
          - "&band skeletons drop"
          - "&b3-5 arrows."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-birds:
        material: "FIREWORK"
        amount: 1
        durability: "0"
        name: "&aBirds{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bAll players can fly!."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-puppypower:
        material: "BONE"
        amount: 1
        durability: "0"
        name: "&aPuppy Power{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bAll players will get"
          - "&b64 bones, 64 rotten flesh, and 64 wolf spawn eggs."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-bleedingsweets:
        material: "DIAMOND"
        amount: 1
        durability: "0"
        name: "&aBleeding Sweets{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen a player dies they"
          - "&bdrop 1 diamond, 5 gold,"
          - "&b16 arrows and 1 string."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-nodiamondarmor:
        material: "DIAMOND_CHESTPLATE"
        amount: 1
        durability: "0"
        name: "&aNo Diamond Armor{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bPlayer's can not craft"
          - "&bdiamond armor."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-carrotcombo:
        material: "GOLDEN_CARROT"
        amount: 1
        durability: "0"
        name: "&aCarrot Combo{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen player's craft swords"
          - "&bthey will receive a carrot with an enchantment"
          - "&bWood Sword = Sharpness 2 Carrot."
          - "&bGold Sword = Sharpness 2 Carrot"
          - "&bStone Sword = Sharpness 3 Carrot"
          - "&bIron Sword = Sharpness 5 Carrot"
          - "&bDiamond Sword = Sharpness 6 Carrot"
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-bombers:
        material: "FLINT_AND_STEEL"
        amount: 1
        durability: "0"
        name: "&aBombers{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bEveryone starts with unbreakable flint and steel"
          - "&band most animals and monsters drop TNT."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-catseyes:
        material: "SPIDER_EYE"
        amount: 1
        durability: "0"
        name: "&aCats Eyes{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bEveryone starts with night vision."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-luckyroulette:
        material: "GOLD_NUGGET"
        amount: 1
        durability: "0"
        name: "&aLucky Roulette{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bEvery 2 minutes"
          - "&bplayers are given a random item."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-randomizer:
        material: "COMMAND"
        amount: 1
        durability: "0"
        name: "&aRandomizer{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bEach block will drop a random item"
          - "&bor material based upon the config settings."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-bats:
        material: "COAL_BLOCK"
        amount: 1
        durability: "0"
        name: "&aBats{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen a player kills a bat"
          - "&bthere's a 95% chance of dropping a Golden Apple"
          - "&band a 5% chance of killing the player."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-redvsblue:
        material: "WOOL"
        amount: 1
        durability: "0"
        name: "&aRed vs Blue{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bTwo teams (red, blue)"
          - "&bwill be randomly selected on game start."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-benchblitz:
        material: "WORKBENCH"
        amount: 1
        durability: "0"
        name: "&aBench Blitz{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bAt the start of the game"
          - "&bplayers will get 1 crafting table"
          - "&bthey will not be able to create more."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-disableshields:
        material: "SHIELD"
        amount: 1
        durability: "0"
        name: "&aDisable Shields{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&b&c(1.9+ Only)"
          - "&bPlayers will not be able"
          - "&bto use shields."
          - "&bShields will be removed from inventories on use."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-disableoffhand:
        material: "TIPPED_ARROW"
        amount: 1
        durability: "0"
        name: "&aDisable Offhand{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&b&c(1.9+ Only)"
          - "&bPlayers will not be able"
          - "&bto use their offhand."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-grass-explosion:
        material: "GRASS"
        amount: 1
        durability: "0"
        name: "&aGrass Explosion{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen players walk on grass"
          - "&bit will have a 25% chance to explode."
          - "&bNOTE: Will start immediately upon scatter."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-raining-tnt:
        material: "TNT"
        amount: 1
        durability: "0"
        name: "&aRaining TNT{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bEvery minute TNT will"
          - "&brain down on 2 unlucky players."
          - "&bStarts two minutes into the game."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-meetup:
        material: "BEACON"
        amount: 1
        durability: "0"
        name: "&aMeetup{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bAt a set time (/config admin)"
          - "&bplayers will no longer be able to mine"
          - "&bores and will be forced to the surface (if under Y 35)."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-enable-natural-regen:
        material: "GOLDEN_APPLE"
        amount: 1
        durability: "0"
        name: "&aEnable Natural Regeneration{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bNatural health regeneration is enabled via Spigot gamerules."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-eclipse-protocol:
        material: "ENDER_EYE"
        amount: 1
        durability: "0"
        name: "&aEclipse Protocol{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bAt the start of the game"
          - "&bplayers receive Night Vision,"
          - "&bSaturation, and Resistance"
          - "&bfor 13 minutes."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-noodlejump:
        material: "POTION"
        amount: 1
        durability: "0"
        name: "&aNoodle Jump{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bAt the start of the game"
          - "&bplayers will receive permanent"
          - "&bjump boost."
          - "&7&m-----------------------------"
        run-button-action: true
      previous-page:
        slot: 1
        material: CARPET
        amount: 1
        durability: 4
        name: "{page-name}"
        lore: ["{page-lore}"]
        run-button-action: true
      next-page:
        slot: 9
        material: CARPET
        amount: 1
        durability: 4
        name: "{page-name}"
        lore: ["{page-lore}"]
        run-button-action: true
  enabled-scenarios:
    name: "enabled-scenarios"
    menu-title: "&a&lScenarios... &7- [{page}/{pages}]"
    menu-size: 54
    refresh-ticks: 0
    permission:
      enabled: false
      node: ""
      denied-message: "&cYou do not have permission to open this menu."
    pagination:
      previous-slot: 1
      next-slot: 9
      content-slots: [10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54]
    fill-menu:
      enabled: false
      item:
        name: " "
        material: STAINED_GLASS_PANE
        amount: 1
        durability: 15
        lore: []
    items:
      scenario:
        material: "{scenario-material}"
        amount: 1
        durability: "{runtime-durability}"
        name: "{scenario-display-name}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "{scenario-description}"
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-random:
        material: "COMMAND"
        amount: 1
        durability: "0"
        name: "&aRandom Scenarios{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bEnabling this will cause random"
          - "&bscenarios to be enabled!"
          - "&bDisable all scenarios with /scenarios off"
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-timber:
        material: "LOG_2"
        amount: 1
        durability: "0"
        name: "&aTimber{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you break one log"
          - "&bthe whole tree will drop down."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-cut-clean:
        material: "IRON_INGOT"
        amount: 1
        durability: "0"
        name: "&aCutClean{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bAll ores and drops are pre smelted"
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-no-clean:
        material: "DIAMOND_SWORD"
        amount: 1
        durability: "0"
        name: "&aNoClean{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you kill someone"
          - "&byou will become undamaged for"
          - "&b20 seconds."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-time-bomb:
        material: "TNT"
        amount: 1
        durability: "0"
        name: "&aTimebomb{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you kill someone"
          - "&btheir loot will be put in a chest"
          - "&bwhich will explode after 30 seconds."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-chest:
        material: "CHEST"
        amount: 1
        durability: "0"
        name: "&aChest{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you kill someone"
          - "&btheir loot will be put in a chest"
          - "&bit will not explode."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-safe-loot:
        material: "APPLE"
        amount: 1
        durability: "0"
        name: "&aSafe Loot{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you kill someone, if TimeBomb is active,"
          - "&bonly the killer will have"
          - "&baccess to spawned chest."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-triple-ores:
        material: "REDSTONE_ORE"
        amount: 1
        durability: "0"
        name: "&aTriple Ores{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you mine ores you receive"
          - "&b3x more of the ore."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-double-ores:
        material: "REDSTONE_ORE"
        amount: 1
        durability: "0"
        name: "&aDouble Ores{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you mine ores you receive"
          - "&b2x more of the ore."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-blood-diamonds:
        material: "DIAMOND"
        amount: 1
        durability: "0"
        name: "&aBlood Diamonds{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you mine diamond"
          - "&byou will lose half a heart."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-blood-gold:
        material: "GOLD_INGOT"
        amount: 1
        durability: "0"
        name: "&aBlood Gold{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you mine gold"
          - "&byou will lose half a heart."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-diamond-less:
        material: "DIAMOND_ORE"
        amount: 1
        durability: "0"
        name: "&aDiamondless{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou won't be able to mine diamond"
          - "&bore but you will receive one diamond"
          - "&bwhen you kill a player."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-gold-less:
        material: "GOLD_ORE"
        amount: 1
        durability: "0"
        name: "&aGoldless{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou won't be able to mine gold ore"
          - "&bbut you will receive one gold"
          - "&bwhen you kill a player."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-no-fall-damage:
        material: "FEATHER"
        amount: 1
        durability: "0"
        name: "&aNo Fall{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou won't take fall damage."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-fire-less:
        material: "FLINT_AND_STEEL"
        amount: 1
        durability: "0"
        name: "&aFireless{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou won't take fire damage at all."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-lucky-leaves:
        material: "LEAVES"
        amount: 1
        durability: "0"
        name: "&aLucky Leaves{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bThere is 0.5% that golden apple will"
          - "&bdrop from a tree."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-rod-less:
        material: "FISHING_ROD"
        amount: 1
        durability: "0"
        name: "&aRodless{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou won't be able to use fishing rods."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-bow-less:
        material: "BOW"
        amount: 1
        durability: "0"
        name: "&aBowless{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou won't be able to use bows."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-back-packs:
        material: "CHEST"
        amount: 1
        durability: "0"
        name: "&aTeam Inventory{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bOpen your team inventory by typing"
          - "&b/teaminventory."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-triple-exp:
        material: "EXP_BOTTLE"
        amount: 1
        durability: "0"
        name: "&aTripleExp{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bMining ores will gain you 3x more exp."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-double-exp:
        material: "EXP_BOTTLE"
        amount: 1
        durability: "0"
        name: "&aDoubleExp{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bMining ores will gain you 2x more exp."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-limited-enchants:
        material: "ENCHANTED_BOOK"
        amount: 1
        durability: "0"
        name: "&aLimited Enchants{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou cannot craft enchantment tables"
          - "&bThere are unbreakable enchantment"
          - "&btables at 0,0 and in each quadrants."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-iron-less:
        material: "IRON_ORE"
        amount: 1
        durability: "0"
        name: "&aIronless{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou cannot mine iron"
          - "&bYou cannot blast mine iron"
          - "&bEverytime you kill someone they"
          - "&bdrop 8 iron ingots."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-broadcaster:
        material: "REDSTONE"
        amount: 1
        durability: "0"
        name: "&aBroadcaster{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you mine gold or diamonds"
          - "&bthere is 15% of chance that"
          - "&byour location will be broadcasted to the server."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-blood-enchants:
        material: "ENCHANTMENT_TABLE"
        amount: 1
        durability: "0"
        name: "&aBlood Enchants{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou lose half a heart for every"
          - "&blevel you enchant."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-web-cage:
        material: "WEB"
        amount: 1
        durability: "0"
        name: "&aWebcage{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you kill a player a sphere of"
          - "&bcobwebs surrounds you."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-web-limit:
        material: "WEB"
        amount: 1
        durability: "0"
        name: "&aWeb Limit{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bPlayers will be limited to having"
          - "&b8 cobwebs in their inventory at one time."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-infinite-enchant:
        material: "ENCHANTMENT_TABLE"
        amount: 1
        durability: "0"
        name: "&aInfinite Enchant{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou can infinitely enchant, no limitations"
          - "&bYou will receive:"
          - "&b * x64 Enchantment tables"
          - "&b * x64 Anvil"
          - "&b * x128 Bookshelf"
          - "&band gain 30000 exp levels."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-sword-less:
        material: "WOOD_SWORD"
        amount: 1
        durability: "0"
        name: "&aSwordless{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou can't craft swords."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-tree-drops:
        material: "GOLD_INGOT"
        amount: 1
        durability: "0"
        name: "&aTreeDrops{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bGold has a 0.5% chance of dropping"
          - "&bfrom a leaves"
          - "&bDiamonds have a 0.1%"
          - "&bFeathers have a chance of 10% dropping."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-no-enchant:
        material: "ENCHANTMENT_TABLE"
        amount: 1
        durability: "0"
        name: "&aNoEnchant{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou can't use enchanting tables or anvils."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-limitations:
        material: "DIAMOND"
        amount: 1
        durability: "0"
        name: "&aLimitations{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&b- Max of 16 diamonds can be mined."
          - "&b- Max of 32 gold can be mined."
          - "&b- Max of 64 iron can be mined."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-extra-inventory:
        material: "ENDER_CHEST"
        amount: 1
        durability: "0"
        name: "&aBackbacks{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bAllows players to use /backpack"
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-triple-drops:
        material: "COOKED_BEEF"
        amount: 1
        durability: "0"
        name: "&aTriple Drops{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you kill animals/mobs you"
          - "&breceive triple drops."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-double-drops:
        material: "COOKED_BEEF"
        amount: 1
        durability: "0"
        name: "&aDouble Drops{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you kill animals/mobs you"
          - "&breceive double drops."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-double-health:
        material: "GOLDEN_APPLE"
        amount: 1
        durability: "0"
        name: "&aDouble Health{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou will be able to regenerate"
          - "&bup to 20 hearts."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-better-enchant:
        material: "ENCHANTED_BOOK"
        amount: 1
        durability: "0"
        name: "&aBetter Enchant{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you left-click enchant with a book"
          - "&bthe enchant will be removed from the book."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-double-or-nothing:
        material: "EMERALD"
        amount: 1
        durability: "0"
        name: "&aDouble or Nothing{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&b On mine of iron, diamond, or gold ore "
          - "&byou have a 50% chance of 2 of the "
          - "&bore dropping or no ores dropping."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-bare-bones:
        material: "BONE"
        amount: 1
        durability: "0"
        name: "&aBarebones{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bEnchantment tables/Anvils can't be crafted or used,"
          - "&bGolden apples can't be crafted either."
          - "&bThe Nether is disabled."
          - "&bPlayers drop 1 Diamond, 2 Golden apples."
          - "&b32 Arrows and 2 String on death."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-long-shots:
        material: "ARROW"
        amount: 1
        durability: "0"
        name: "&aLong Shots{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bIf you get a shot from more than 50 blocks, "
          - "&byou get healed for 1 heart, and do 1.5x the damage."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-golden-retriever:
        material: "GOLDEN_APPLE"
        amount: 1
        durability: "0"
        name: "&aGolden Retriever{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bPlayers drop 1 golden head on death."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-gone-fishing:
        material: "RAW_FISH"
        amount: 1
        durability: "0"
        name: "&aGone Fishing{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou will get unbreaking 200 and "
          - "&bluck of the sea 200 fishing rod along with 64 anvils."
          - "&bPlayers will not be able to craft enchantment tables."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-horse-less:
        material: "DIAMOND_BARDING"
        amount: 1
        durability: "0"
        name: "&aHorseless{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bYou can't tame horses"
          - "&bYou can't tame donkeys."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-soup:
        material: "MUSHROOM_SOUP"
        amount: 1
        durability: "0"
        name: "&aSoup{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you right click a soup you regain 3.5 hearts."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-switcheroo:
        material: "ENDER_PEARL"
        amount: 1
        durability: "0"
        name: "&aSwitcheroo{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bEverytime you shoot a player, you switch positions"
          - "&bwith them."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-hastey-boys:
        material: "IRON_PICKAXE"
        amount: 1
        durability: "0"
        name: "&aHastey Boys{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you craft mining tools they"
          - "&bwill be enchanted with efficiency III."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-op-hastey-boys:
        material: "DIAMOND_PICKAXE"
        amount: 1
        durability: "0"
        name: "&aHastey Babies{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you craft mining tools they"
          - "&bwill be enchanted with efficiency V."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-hastey-boys-lite:
        material: "GOLD_PICKAXE"
        amount: 1
        durability: "0"
        name: "&aHastey Boys Lite{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you craft mining tools they"
          - "&bwill be enchanted with efficiency I."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-build-uhc:
        material: "LAVA_BUCKET"
        amount: 1
        durability: "0"
        name: "&aBuild UHC{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bAll the players will get a kit."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-hypixel-heads:
        material: "SKULL_ITEM"
        amount: 1
        durability: "3"
        name: "&aHypixel Heads{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen you right click a head you will "
          - "&bget Regeneration III for 4 seconds "
          - "&band Speed II for 20 seconds."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-sky-high:
        material: "WATER_BUCKET"
        amount: 1
        durability: "0"
        name: "&aSkyhigh{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bIf your y coordinates are bellow set Sky High Limit"
          - "&byou will take 1 heart down every 30 seconds."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-flower-power:
        material: "RED_ROSE"
        amount: 1
        durability: "0"
        name: "&aFlower Power{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bEvery time you break a flower"
          - "&bit will drop"
          - "&ba random item in the game."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-moles:
        material: "PUMPKIN"
        amount: 1
        durability: "0"
        name: "&aMoles{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bOne person on each team is chosen to be the Mole"
          - "&bThe Moles are one team and can communicate with each"
          - "&bother, trying to take out the other players"
          - "&bThe normal players try to find out who the mole is on their"
          - "&bteam and kill them."
          - "&b "
          - "&bThis scenario requires teams!"
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-tracker:
        material: "COMPASS"
        amount: 1
        durability: "0"
        name: "&aTracker{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bAt the start of the game you"
          - "&bwill receive compass and you"
          - "&bwill be able to track players."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-anonymous:
        material: "COMMAND"
        amount: 1
        durability: "0"
        name: "&aAnonymous{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bAll players usernames"
          - "&bwill be hidden"
          - "&bso no one knows who they are."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-superheors:
        material: "FEATHER"
        amount: 1
        durability: "0"
        name: "&aSuperheroes{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bEach player will gain"
          - "&ba random special ability"
          - "&bincludes speed, strength, resistance,"
          - "&bjump boost, extra hearts"
          - "&bFall damage is disabled."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-dnd:
        material: "TNT"
        amount: 1
        durability: "0"
        name: "&aDo Not Disturb (DND){scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bEach time a player enters"
          - "&ba fight they will be"
          - "&brestricted to just fighting that player"
          - "&bonce they leave combat"
          - "&bthey may fight others."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-lafs:
        material: "YELLOW_FLOWER"
        amount: 1
        durability: "0"
        name: "&aLove at First Sight (LAFS){scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bTeams will be created based"
          - "&bon the players clicking each other in the game"
          - "&bto team a player needs to right click"
          - "&bon someone while playing"
          - "&bmax team sizes apply."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-veinminer:
        material: "DIAMOND_PICKAXE"
        amount: 1
        durability: "0"
        name: "&aVein Miner{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen players mine blocks"
          - "&bany of the same type will break"
          - "&bin a chain reaction if they are crouched."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-woodlife:
        material: "WOOD"
        amount: 1
        durability: "0"
        name: "&aWood Life{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen players mine coal ore"
          - "&bit will not give them anything."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-coronavirus:
        material: "POTION"
        amount: 1
        durability: "0"
        name: "&aCoronavirus{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bEvery 5 minutes"
          - "&ba random player receives the"
          - "&bnausea and poison effect for between 5-60 seconds."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-limitedp4:
        material: "ANVIL"
        amount: 1
        durability: "0"
        name: "&aLimited P4{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bPlayers will only be able"
          - "&bto enchant one item"
          - "&bwith protection 4."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-nineslot:
        material: "WOOD_BUTTON"
        amount: 1
        durability: "0"
        name: "&aNine Slots{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bOnly nine slots of the players"
          - "&binventories are usable."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-criple:
        material: "FEATHER"
        amount: 1
        durability: "0"
        name: "&aCripple{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bIf a player takes fall damage"
          - "&bthey receive slowness for 30 seconds"
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-everyrose:
        material: "GOLD_CHESTPLATE"
        amount: 1
        durability: "0"
        name: "&aEvery Rose{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bEach player will receive"
          - "&ba golden chestplate with thorns 3"
          - "&bat the start of the game."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-lightsout:
        material: "TORCH"
        amount: 1
        durability: "0"
        name: "&aLights Out{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bPlayers can not place"
          - "&btorches during the game."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-pyro:
        material: "BLAZE_POWDER"
        amount: 1
        durability: "0"
        name: "&aPyro{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bPlayers will start the game"
          - "&bwith a flame 1 and"
          - "&bfire aspect 1 book."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-exposure:
        material: "ENCHANTMENT_TABLE"
        amount: 1
        durability: "0"
        name: "&aExposure{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen a player crafts an"
          - "&benchantment table they will be"
          - "&bteleported to the surface and given"
          - "&bmining fatigue for 1 minute."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-zombies:
        material: "ROTTEN_FLESH"
        amount: 1
        durability: "0"
        name: "&aZombies{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen a player dies a"
          - "&bzombie will be spawned on"
          - "&btheir death location."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-betazombies:
        material: "FEATHER"
        amount: 1
        durability: "0"
        name: "&aBeta Zombies{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bZombies when killed"
          - "&bwill drop feathers."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-bookception:
        material: "ENCHANTED_BOOK"
        amount: 1
        durability: "0"
        name: "&aBookception{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen a player dies a"
          - "&brandom enchant book"
          - "&bwill spawn at their death location."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-baldchicken:
        material: "ARROW"
        amount: 1
        durability: "0"
        name: "&aBald Chicken{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bChicken's drop no feathers"
          - "&band skeletons drop"
          - "&b3-5 arrows."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-birds:
        material: "FIREWORK"
        amount: 1
        durability: "0"
        name: "&aBirds{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bAll players can fly!."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-puppypower:
        material: "BONE"
        amount: 1
        durability: "0"
        name: "&aPuppy Power{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bAll players will get"
          - "&b64 bones, 64 rotten flesh, and 64 wolf spawn eggs."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-bleedingsweets:
        material: "DIAMOND"
        amount: 1
        durability: "0"
        name: "&aBleeding Sweets{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen a player dies they"
          - "&bdrop 1 diamond, 5 gold,"
          - "&b16 arrows and 1 string."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-nodiamondarmor:
        material: "DIAMOND_CHESTPLATE"
        amount: 1
        durability: "0"
        name: "&aNo Diamond Armor{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bPlayer's can not craft"
          - "&bdiamond armor."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-carrotcombo:
        material: "GOLDEN_CARROT"
        amount: 1
        durability: "0"
        name: "&aCarrot Combo{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen player's craft swords"
          - "&bthey will receive a carrot with an enchantment"
          - "&bWood Sword = Sharpness 2 Carrot."
          - "&bGold Sword = Sharpness 2 Carrot"
          - "&bStone Sword = Sharpness 3 Carrot"
          - "&bIron Sword = Sharpness 5 Carrot"
          - "&bDiamond Sword = Sharpness 6 Carrot"
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-bombers:
        material: "FLINT_AND_STEEL"
        amount: 1
        durability: "0"
        name: "&aBombers{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bEveryone starts with unbreakable flint and steel"
          - "&band most animals and monsters drop TNT."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-catseyes:
        material: "SPIDER_EYE"
        amount: 1
        durability: "0"
        name: "&aCats Eyes{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bEveryone starts with night vision."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-luckyroulette:
        material: "GOLD_NUGGET"
        amount: 1
        durability: "0"
        name: "&aLucky Roulette{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bEvery 2 minutes"
          - "&bplayers are given a random item."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-randomizer:
        material: "COMMAND"
        amount: 1
        durability: "0"
        name: "&aRandomizer{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bEach block will drop a random item"
          - "&bor material based upon the config settings."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-bats:
        material: "COAL_BLOCK"
        amount: 1
        durability: "0"
        name: "&aBats{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen a player kills a bat"
          - "&bthere's a 95% chance of dropping a Golden Apple"
          - "&band a 5% chance of killing the player."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-redvsblue:
        material: "WOOL"
        amount: 1
        durability: "0"
        name: "&aRed vs Blue{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bTwo teams (red, blue)"
          - "&bwill be randomly selected on game start."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-benchblitz:
        material: "WORKBENCH"
        amount: 1
        durability: "0"
        name: "&aBench Blitz{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bAt the start of the game"
          - "&bplayers will get 1 crafting table"
          - "&bthey will not be able to create more."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-disableshields:
        material: "SHIELD"
        amount: 1
        durability: "0"
        name: "&aDisable Shields{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&b&c(1.9+ Only)"
          - "&bPlayers will not be able"
          - "&bto use shields."
          - "&bShields will be removed from inventories on use."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-disableoffhand:
        material: "TIPPED_ARROW"
        amount: 1
        durability: "0"
        name: "&aDisable Offhand{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&b&c(1.9+ Only)"
          - "&bPlayers will not be able"
          - "&bto use their offhand."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-grass-explosion:
        material: "GRASS"
        amount: 1
        durability: "0"
        name: "&aGrass Explosion{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bWhen players walk on grass"
          - "&bit will have a 25% chance to explode."
          - "&bNOTE: Will start immediately upon scatter."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-raining-tnt:
        material: "TNT"
        amount: 1
        durability: "0"
        name: "&aRaining TNT{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bEvery minute TNT will"
          - "&brain down on 2 unlucky players."
          - "&bStarts two minutes into the game."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-meetup:
        material: "BEACON"
        amount: 1
        durability: "0"
        name: "&aMeetup{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bAt a set time (/config admin)"
          - "&bplayers will no longer be able to mine"
          - "&bores and will be forced to the surface (if under Y 35)."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-enable-natural-regen:
        material: "GOLDEN_APPLE"
        amount: 1
        durability: "0"
        name: "&aEnable Natural Regeneration{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bNatural health regeneration is enabled via Spigot gamerules."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-eclipse-protocol:
        material: "ENDER_EYE"
        amount: 1
        durability: "0"
        name: "&aEclipse Protocol{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bAt the start of the game"
          - "&bplayers receive Night Vision,"
          - "&bSaturation, and Resistance"
          - "&bfor 13 minutes."
          - "&7&m-----------------------------"
        run-button-action: true
      scenario-noodlejump:
        material: "POTION"
        amount: 1
        durability: "0"
        name: "&aNoodle Jump{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eAvailability&7: {scenario-availability}"
          - "&7&m-----------------------------"
          - "&bAt the start of the game"
          - "&bplayers will receive permanent"
          - "&bjump boost."
          - "&7&m-----------------------------"
        run-button-action: true
      previous-page:
        slot: 1
        material: CARPET
        amount: 1
        durability: 4
        name: "{page-name}"
        lore: ["{page-lore}"]
        run-button-action: true
      next-page:
        slot: 9
        material: CARPET
        amount: 1
        durability: 4
        name: "{page-name}"
        lore: ["{page-lore}"]
        run-button-action: true
  map-management:
    name: "map-management"
    menu-title: "&aMap Management Menu"
    menu-size: 27
    refresh-ticks: 0
    permission:
      enabled: false
      node: ""
      denied-message: "&cYou do not have permission to open this menu."
    fill-menu:
      enabled: false
      item:
        name: " "
        material: STAINED_GLASS_PANE
        amount: 1
        durability: 15
        lore: []
    items:
      regenerate-map:
        slot: 11
        material: TNT
        amount: 1
        durability: 0
        name: "&aRegenerate Map"
        lore:
          - ""
          - "&cThis will DELETE the current map"
          - "&cand start generating a new one."
          - ""
          - "&7Generation may take between &a15-20 &7minutes."
          - ""
          - "&eSettings"
          - "&7Custom Seed: &a{custom-seed}"
          - "&7World Seed: &a{world-seed}"
          - ""
          - "&e&lCLICK TO CONFIRM"
          - ""
        state: "{map-generation-state}"
        states:
          loading:
            material: REDSTONE_BLOCK
            name: "&9LOADING..."
            lore:
              - ""
              - "&cPlease wait..."
              - ""
          generating:
            material: REDSTONE_BLOCK
            name: "&aStop Generation"
            lore:
              - ""
              - "&cThis will STOP the generation"
              - "&ctask of the world."
              - ""
              - "&e&lCLICK TO CONFIRM"
              - ""
        run-button-action: true
      set-seed:
        slot: 13
        material: NAME_TAG
        amount: 1
        durability: 0
        name: "&aSet Custom Seed"
        lore:
          - ""
          - "&7Set a custom seed"
          - "&7To have it random, set to &e'none'"
          - "&cIf just changed, regeneration required!"
          - ""
          - "&7Currently Set: &e{world-seed}"
          - ""
          - "&eClick to set seed"
          - ""
        run-button-action: true
      info:
        slot: 15
        material: BOOK
        amount: 1
        durability: 0
        name: "&aWorld Information"
        lore:
          - ""
          - "&7World Used: &e{map-used}"
          - "&7Custom Seed: &e{custom-seed}"
          - "&7World Seed: &e{world-seed}"
          - ""
          - "&7UHCWorldName: &e{uhc-world}"
          - "&7UHCNetherWorldName: &e{uhc-nether-world}"
          - "&7UHCPracticeWorldName: &e{practice-world}"
          - "&7UHCLobbyWorldName: &e{lobby-world}"
          - ""
        run-button-action: true
  stats:
    name: "stats"
    menu-title: "&aStats: {target}"
    menu-size: 54
    refresh-ticks: 0
    permission:
      enabled: false
      node: ""
      denied-message: "&cYou do not have permission to open this menu."
    fill-menu:
      enabled: false
      item:
        name: " "
        material: STAINED_GLASS_PANE
        amount: 1
        durability: 15
        lore: []
    items:
      stat:
        material: "{stat-material}"
        amount: 1
        durability: 0
        name: "{stat-name}&7: &f{stat-value}"
        lore: []
        run-button-action: true
      stat-kills:
        slot: 11
        material: DIAMOND_SWORD
        amount: 1
        durability: 0
        name: "&bKills&7: &f{stat-value}"
        lore: []
        run-button-action: true
      stat-deaths:
        slot: 12
        material: SKULL_ITEM
        amount: 1
        durability: 0
        name: "&bDeaths&7: &f{stat-value}"
        lore: []
        run-button-action: true
      stat-games-played:
        slot: 17
        material: CHEST
        amount: 1
        durability: 0
        name: "&bGames Played&7: &f{stat-value}"
        lore: []
        run-button-action: true
      stat-wins:
        slot: 16
        material: NETHER_STAR
        amount: 1
        durability: 0
        name: "&bWins&7: &f{stat-value}"
        lore: []
        run-button-action: true
      stat-highest-kill-streak:
        slot: 29
        material: GLOWSTONE_DUST
        amount: 1
        durability: 0
        name: "&bHighest KillStreak&7: &f{stat-value}"
        lore: []
        run-button-action: true
      stat-points:
        slot: 14
        material: EMPTY_MAP
        amount: 1
        durability: 0
        name: "&bPoints&7: &f{stat-value}"
        lore: []
        run-button-action: true
      stat-golden-apples-eaten:
        slot: 30
        material: GOLDEN_APPLE
        amount: 1
        durability: 0
        name: "&bGolden Apples Eaten&7: &f{stat-value}"
        lore: []
        run-button-action: true
      stat-golden-heads-eaten:
        slot: 34
        material: GOLDEN_APPLE
        amount: 1
        durability: 0
        name: "&bGolden Heads Eaten&7: &f{stat-value}"
        lore: []
        run-button-action: true
      stat-bow-shots:
        slot: 35
        material: BOW
        amount: 1
        durability: 0
        name: "&bBow Shots&7: &f{stat-value}"
        lore: []
        run-button-action: true
      ores:
        slot: 32
        material: DIAMOND_PICKAXE
        amount: 1
        durability: 0
        name: "&9Blocks Mined"
        lore:
          - "&7&m------------------------"
          - "&bDiamonds&7: &3{diamonds-mined}"
          - "&6Gold&7: &3{gold-mined}"
          - "&fIron&7: &3{iron-mined}"
          - "&aEmeralds&7: {emeralds-mined}"
          - "&7Coal&7: &3{coal-mined}"
          - "&cRedstone&7: &3{redstone-mined}"
          - "&9Lapis&7: &3{lapis-mined}"
          - "&fQuartz&7: &3{quartz-mined}"
          - "&eSpawners&7: &3{spawners-mined}"
          - "&7&m------------------------"
        run-button-action: true
      leaderboards:
        slot: 50
        material: INK_SACK
        amount: 1
        durability: 1
        name: "&bView Leaderboards"
        lore:
          - "&7Click to view!"
        run-button-action: true
  worlds:
    name: "worlds"
    menu-title: "&a&lUHC Locations"
    menu-size: 27
    refresh-ticks: 0
    permission:
      enabled: false
      node: ""
      denied-message: "&cYou do not have permission to open this menu."
    fill-menu:
      enabled: false
      item:
        name: " "
        material: STAINED_GLASS_PANE
        amount: 1
        durability: 15
        lore: []
    items:
      world:
        material: "{world-material}"
        amount: 1
        durability: 0
        name: "{world-item-name}"
        lore:
          - "&7&m----------------------------"
          - "&eName&7: &f{world}"
          - "&eLocation&7: &f{world-location}"
          - "&7&m----------------------------"
        run-button-action: true
      world-uhc:
        slot: 11
        material: GOLDEN_APPLE
        amount: 1
        durability: 0
        name: "&f» &a&lUHC World &f«"
        lore:
          - "&7&m----------------------------"
          - "&eName&7: &f{world}"
          - "&eLocation&7: &f{world-location}"
          - "&7&m----------------------------"
        run-button-action: true
      world-nether:
        slot: 13
        material: NETHER_FENCE
        amount: 1
        durability: 0
        name: "&f» &a&lUHC Nether World &f«"
        lore:
          - "&7&m----------------------------"
          - "&eName&7: &f{world}"
          - "&eLocation&7: &f{world-location}"
          - "&7&m----------------------------"
        run-button-action: true
      world-lobby:
        slot: 15
        material: GOLDEN_CARROT
        amount: 1
        durability: 0
        name: "&f» &a&lLobby World &f«"
        lore:
          - "&7&m----------------------------"
          - "&eName&7: &f{world}"
          - "&eLocation&7: &f{world-location}"
          - "&7&m----------------------------"
        run-button-action: true
      world-practice:
        slot: 17
        material: DIAMOND_SWORD
        amount: 1
        durability: 0
        name: "&f» &a&lPractice World &f«"
        lore:
          - "&7&m----------------------------"
          - "&eName&7: &f{world}"
          - "&eLocation&7: &f{world-location}"
          - "&7&m----------------------------"
        run-button-action: true
  team-invite:
    name: "team-invite"
    menu-title: "&aInvite Players to Team &7- [{page}/{pages}]"
    menu-size: 54
    refresh-ticks: 0
    permission:
      enabled: false
      node: ""
      denied-message: "&cYou do not have permission to open this menu."
    pagination:
      previous-slot: 1
      next-slot: 9
      # Slot 46 is reserved for the Back button.
      content-slots: [10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 47, 48, 49, 50, 51, 52, 53, 54]
    fill-menu:
      enabled: false
      item:
        name: " "
        material: STAINED_GLASS_PANE
        amount: 1
        durability: 15
        lore: []
    items:
      player-invite:
        material: PLAYER_HEAD
        amount: 1
        durability: 0
        skull-owner: "{invitee}"
        name: "&a{invitee}"
        lore:
          - ""
          - "&eClick to invite to the team"
          - ""
        state: "{invitation-pending}"
        states:
          enabled:
            material: PAPER
            name: "&a{invitee}"
            lore:
              - ""
              - "&6Invitation pending..."
              - ""
        run-button-action: true
      back:
        slot: 46
        material: ARROW
        amount: 1
        durability: 0
        name: "&aBack"
        lore: []
        run-button-action: true
      previous-page:
        slot: 1
        material: CARPET
        amount: 1
        durability: 4
        name: "{page-name}"
        lore: ["{page-lore}"]
        run-button-action: true
      next-page:
        slot: 9
        material: CARPET
        amount: 1
        durability: 4
        name: "{page-name}"
        lore: ["{page-lore}"]
        run-button-action: true
  team:
    name: "team"
    menu-title: "&a&lTeam Management"
    menu-size: 27
    refresh-ticks: 0
    permission:
      enabled: false
      node: ""
      denied-message: "&cYou do not have permission to open this menu."
    fill-menu:
      enabled: false
      item:
        name: " "
        material: STAINED_GLASS_PANE
        amount: 1
        durability: 15
        lore: []
    items:
      create-or-leave:
        slot: 11
        material: EMERALD_BLOCK
        amount: 1
        durability: 0
        name: "&aCreate Team"
        lore:
          - ""
          - "&eClick to create a team"
          - ""
        state: "{team-action}"
        states:
          leave:
            material: REDSTONE_BLOCK
            name: "&aLeave Team"
            lore:
              - ""
              - "&cClick to leave the team"
              - ""
          disband:
            material: REDSTONE_BLOCK
            name: "&aDisband Team"
            lore:
              - ""
              - "&cClick to disband the team"
              - ""
        run-button-action: true
      team-chat:
        slot: 13
        material: GREEN_DYE
        amount: 1
        durability: 0
        name: "&aEnable Team Chat"
        lore:
          - ""
          - "&eClick to enable team chat"
          - ""
        state: "{team-chat-state}"
        states:
          unavailable:
            material: REDSTONE_BLOCK
            name: "&aTeam Chat"
            lore:
              - ""
              - "&cYou are not in a team."
              - ""
          enabled:
            material: RED_DYE
            name: "&aDisable Team Chat"
            lore:
              - ""
              - "&cClick to disable team chat"
              - ""
        run-button-action: true
      team-list:
        slot: 15
        material: BOOK
        amount: 1
        durability: 0
        name: "&aTeam List"
        lore:
          - ""
          - "&eClick to view the team list"
          - ""
        message:
          enabled: false
          text: ""
        command:
          enabled: true
          execute: "team list"
        action: ""
        close-inventory: true
        run-button-action: false
      member-list:
        slot: 17
        material: PLAYER_HEAD
        amount: 1
        durability: 0
        name: "&aTeam Members"
        lore:
          - ""
          - "&eClick to view team members"
          - ""
        state: "{in-team}"
        states:
          disabled:
            lore:
              - ""
              - "&cYou are not in a team"
              - ""
        run-button-action: true
  team-sub:
    name: "team-sub"
    menu-title: "&aTeam Members &7({team-size}/{team-max})"
    menu-size: 27
    refresh-ticks: 0
    permission:
      enabled: false
      node: ""
      denied-message: "&cYou do not have permission to open this menu."
    fill-menu:
      enabled: false
      item:
        name: " "
        material: STAINED_GLASS_PANE
        amount: 1
        durability: 15
        lore: []
    items:
      player-head:
        material: PLAYER_HEAD
        amount: 1
        durability: 0
        skull-owner: "{member}"
        name: "&a{member}"
        lore:
          - ""
          - "&ePlayer Statistics"
          - "&7Kills: &a{kills}"
          - "&7Deaths: &a{deaths}"
          - "&7Wins: &a{wins}"
          - "&7Games Played: &a{games-played}"
          - ""
          - "{member-action-lore}"
        run-button-action: true
      invite:
        slot: 27
        material: EMERALD_BLOCK
        amount: 1
        durability: 0
        name: "&aInvite Players"
        lore:
          - ""
          - "&eClick to invite players to the team"
          - ""
        run-button-action: true
      full-team:
        slot: 27
        material: REDSTONE_BLOCK
        amount: 1
        durability: 0
        name: "&cTeam is Full"
        lore:
          - ""
          - "&cYou cannot invite players now."
          - ""
        run-button-action: true
      back:
        slot: 19
        material: ARROW
        amount: 1
        durability: 0
        name: "&aBack"
        lore: []
        action: "{openmenu:team}"
        run-button-action: false
  config-vote:
    name: "config-vote"
    menu-title: "&aConfig votes &7- [{page}/{pages}]"
    menu-size: 54
    refresh-ticks: 0
    permission:
      enabled: false
      node: ""
      denied-message: "&cYou do not have permission to open this menu."
    pagination:
      previous-slot: 1
      next-slot: 9
      content-slots: [10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54]
    fill-menu:
      enabled: false
      item:
        name: " "
        material: STAINED_GLASS_PANE
        amount: 1
        durability: 15
        lore: []
    items:
      config-vote:
        material: "{config-material}"
        amount: "{config-item-amount}"
        durability: "{config-item-durability}"
        name: "{config-display-name}"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "{config-description}"
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-nether:
        material: "NETHERRACK"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Nether"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bPrevents you from going"
          - "&bto nether world."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-nether-time:
        material: "OBSIDIAN"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Nether Time"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bTime in minutes before"
          - "&bthe nether world opens."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-nether-border:
        material: "GHAST_TEAR"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Nether Border Size"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bSize of the nether border"
          - "&bDefault: 8x smaller then the overworld."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-final-heal:
        material: "POTION"
        amount: "{config-item-amount}"
        durability: "16453"
        name: "{config-name-color}Final Heal Duration"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bHow long in minutes until"
          - "&bthe final heal is given?"
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-pvp-time:
        material: "GOLD_SWORD"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}PvP Period Duration"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bHow long in minutes until"
          - "&bthe pvp grace period ends?"
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-relog-time:
        material: "EGG"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Relog Time"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bHow long in minutes until players"
          - "&bwill be disqualified after disconnecting?"
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-border-size:
        material: "GHAST_TEAR"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Border Size"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bWhat should the border start at?"
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-border-shrink-interval:
        material: "PAPER"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Border Shrink Interval"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bHow often in minutes should the border"
          - "&bshrink to the set values?"
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-border-shrink-until:
        material: "GOLDEN_CARROT"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Border Shrink Until"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bWhat should be the final border?"
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-glass-border:
        material: "STAINED_GLASS"
        amount: "{config-item-amount}"
        durability: "14"
        name: "{config-name-color}Glass Border"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bVisual glass border above"
          - "&bthe real bedrock border."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-bedrock-border:
        material: "BEDROCK"
        amount: "{config-item-amount}"
        durability: "14"
        name: "{config-name-color}Bedrock Border"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bSpawn a bedrock border."
          - "&bNote: May not be the same height at all locations."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-mc-world-border:
        material: "BARRIER"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Minecraft World Border"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bEnables the default Minecraft"
          - "&bborder effects."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-mc-world-border-movement-shrink:
        material: "BARRIER"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Smooth Border Shrink"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bWhen enabled, the Minecraft WorldBorder"
          - "&bwill smoothly shrink over each interval."
          - "&b&c(Will disable all other border handling)"
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-border-damage:
        material: "CACTUS"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Border Damage"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bHarms 1/2 heart when a player"
          - "&btouches the border."
          - "&b&cWill not function with Minecraft border."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-first-shrink:
        material: "COBBLE_WALL"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}First Shrink"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bHow long in minutes until"
          - "&bthe first border shrink?"
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-ender-pearl-damage:
        material: "ENDER_PEARL"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Enderpearl Damage"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bPrevents you from taking"
          - "&benderpearl damage."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-apple-rate:
        material: "APPLE"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Apple Rates"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bHow much should apple rates be multiplied?"
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-shears:
        material: "SHEARS"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Shears"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bAllows you to have a chance from getting"
          - "&bapples by cutting leaves of trees."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-shears-rate:
        material: "SHEARS"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Shears Rate"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bChance of getting sheers from"
          - "&bcutting leaves of trees."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-enchanted-golden-apples:
        material: "GOLDEN_APPLE"
        amount: "{config-item-amount}"
        durability: "1"
        name: "{config-name-color}Enchanted Golden Apples"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bShould golden enchanted apples be consumable or"
          - "&bcraftable during the game?"
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-golden-heads:
        material: "GOLDEN_APPLE"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Golden Heads"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bShould golden heads be consumable or"
          - "&bcraftable during the game?"
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-golden-apples:
        material: "GOLDEN_APPLE"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Golden Apples"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bShould golden apples be consumable or"
          - "&bcraftable during the game?"
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-nether-bed-explosion:
        material: "BED"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Nether Bed Explosion"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bPrevents players from blowing"
          - "&byou with a bed in a nether world."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-strength-potions:
        material: "POTION"
        amount: "{config-item-amount}"
        durability: "8201"
        name: "{config-name-color}Strength Potions"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bShould you be able to use strength"
          - "&bpotions in the uhc game?"
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-speed-potions:
        material: "POTION"
        amount: "{config-item-amount}"
        durability: "8194"
        name: "{config-name-color}Speed Potions"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bShould you be able to use speed"
          - "&bpotions in the uhc game?"
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-invis-potions:
        material: "POTION"
        amount: "{config-item-amount}"
        durability: "8238"
        name: "{config-name-color}Invisibility Potions"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bShould you be able to use invisibility"
          - "&bpotions in the uhc game?"
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-flat:
        material: "GRASS"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Last Border Flat"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bFlat arena will be made on"
          - "&bthe last border of a game."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-exact-flat:
        material: "GRASS"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Exact Flat"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bFlat arena will be made on"
          - "&bthe exact custom set border size."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-exact-flat-size:
        material: "GRASS"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Exact Flat Size"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bHow large the exact flat area should be?"
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-team-damage:
        material: "CAULDRON_ITEM"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Prevent Team Damage"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bWhen enabled, prevents you from dealing"
          - "&bdamage to team members."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-death-kick:
        material: "INK_SACK"
        amount: "{config-item-amount}"
        durability: "1"
        name: "{config-name-color}Death Kick"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bKick you 30 seconds after"
          - "&byou die in a uhc game."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-mobs-attack:
        material: "SKULL_ITEM"
        amount: "{config-item-amount}"
        durability: "4"
        name: "{config-name-color}Mobs Attack"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bIf disabled you don't need to"
          - "&bcare about mobs. They won't attack."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-to-inventory:
        material: "CHEST"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}To Inventory"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bIf enabled all mining ores"
          - "&bwill go to inventory automatically."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-exp-bottle:
        material: "EXP_BOTTLE"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Exp Bottle"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bIf enabled you will receive full xp from"
          - "&bplayers you kill."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-late-scatter:
        material: "ANVIL"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Late Scatter"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bAllows players to join and"
          - "&bbe late scattered during the game."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-late-scatter-period:
        material: "ANVIL"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Late Scatter Period"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bTime in minutes players can"
          - "&bjoin and be late scattered."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-scatter-delay:
        material: "ANVIL"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Scatter Delay"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bTime in seconds between"
          - "&beach players scatter."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-scatter-last-countdown:
        material: "ANVIL"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Last Countdown"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bTime in seconds before the start"
          - "&bof the game at the end of scatter."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-scatter-minimum-distance:
        material: "ANVIL"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Scatter Minimum Distance"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bMinimum distance in blocks between"
          - "&bindependent players or teams during scatter."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-scatter-location-attempts:
        material: "ANVIL"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Scatter Location Attempts"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bHow many locations to try before"
          - "&busing the farthest valid candidate."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-random-scatter:
        material: "ANVIL"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Random Scatter"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bIf enabled at the set border size"
          - "&band lower players will be randomly scattered"
          - "&bat each border movement."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-random-scatter-size:
        material: "ANVIL"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Random Scatter Size"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bAt what border size and lower should"
          - "&bplayers be randomly scattered?"
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-random-scatter-teams:
        material: "ANVIL"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Random Scatter Teams"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bIf enabled, teams will be randomly scattered"
          - "&btogether at set border size and lower."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-sky-high-time:
        material: "WATER_BUCKET"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Sky High Scenario Time"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bIf Sky High scenario is enabled it will"
          - "&bbe active at this time."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-sky-high-limit:
        material: "WATER_BUCKET"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Skyhigh Scenario Limit"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bIf Sky High scenario is enabled you must"
          - "&bbe above this value or you"
          - "&bwill start taking hearts down."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-weather-and-time:
        material: "WATER_BUCKET"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Weather & Time"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bIf enabled the game world can"
          - "&bhave weather & the time will change."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-antiburn:
        material: "FIREWORK_CHARGE"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}AntiBurn"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bIf enabled items dropped in fire"
          - "&bwill not burn."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-ipvp:
        material: "BOW"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}iPvP"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bPrevents players from dealing"
          - "&bdamage to you before pvp. Also prevents"
          - "&blava, water placing and usage of"
          - "&bflint and steel if someone is near you."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-absorptionless:
        material: "GOLDEN_APPLE"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Absorptionless"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bWhen players eat golden heads and"
          - "&bgolden apples they will not"
          - "&bgain absorption effects"
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-sheep-string:
        material: "WOOL"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Sheep Drop String"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bIf set to true sheep will"
          - "&bdrop 1 string when they die"
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-one-hundred-border-scenarios:
        material: "STAINED_CLAY"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}100x100 Border Scenarios"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bIf set to true scenarios set from the"
          - "&buhcconfiguration.yml will be enabled."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-mob-rate-multiplier:
        material: "EGG"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Mob Rate Multiplier"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bValue to multiply mobs in the"
          - "&bgame world. Ex: Setting to 2 would spawn"
          - "&b2 mobs where 1 would normally spawn."
          - "&bDefault MC value is 1."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-meetup-time:
        material: "BEACON"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Meetup Time"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bValue in minutes until meetup begins"
          - "&band players are teleported to the top."
          - "&b&cRequires MEETUP scenario to be enabled."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-random-teams:
        material: "CHEST"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Random Teams"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bIf enabled, teams will be assigned randomly."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-mute-chat-until-grace:
        material: "PAPER"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Mute Chat Until Grace"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bIf enabled, chat will be muted until"
          - "&bthe grace period ends."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      config-vote-disable-enchants:
        material: "ENCHANTED_BOOK"
        amount: "{config-item-amount}"
        durability: "0"
        name: "{config-name-color}Disable Enchantments"
        lore:
          - "&7&m---------------------------------"
          - ""
          - "&eCurrently&7: {config-current}"
          - "&eCurrent votes&7: &b{votes}"
          - ""
          - "&bIf enabled, enchanting items will be disabled."
          - ""
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
          - "&7&m---------------------------------"
        run-button-action: true
      previous-page:
        slot: 1
        material: CARPET
        amount: 1
        durability: 4
        name: "{page-name}"
        lore: ["{page-lore}"]
        run-button-action: true
      next-page:
        slot: 9
        material: CARPET
        amount: 1
        durability: 4
        name: "{page-name}"
        lore: ["{page-lore}"]
        run-button-action: true
  scenario-vote:
    name: "scenario-vote"
    menu-title: "&aScenarios votes &7- [{page}/{pages}]"
    menu-size: 54
    refresh-ticks: 0
    permission:
      enabled: false
      node: ""
      denied-message: "&cYou do not have permission to open this menu."
    pagination:
      previous-slot: 1
      next-slot: 9
      content-slots: [10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54]
    fill-menu:
      enabled: false
      item:
        name: " "
        material: STAINED_GLASS_PANE
        amount: 1
        durability: 15
        lore: []
    items:
      scenario-vote:
        material: "{scenario-material}"
        amount: 1
        durability: "{runtime-durability}"
        name: "{scenario-display-name}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "{scenario-description}"
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-random:
        material: "COMMAND"
        amount: 1
        durability: "0"
        name: "&aRandom Scenarios{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bEnabling this will cause random"
          - "&bscenarios to be enabled!"
          - "&bDisable all scenarios with /scenarios off"
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-timber:
        material: "LOG_2"
        amount: 1
        durability: "0"
        name: "&aTimber{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bWhen you break one log"
          - "&bthe whole tree will drop down."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-cut-clean:
        material: "IRON_INGOT"
        amount: 1
        durability: "0"
        name: "&aCutClean{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bAll ores and drops are pre smelted"
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-no-clean:
        material: "DIAMOND_SWORD"
        amount: 1
        durability: "0"
        name: "&aNoClean{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bWhen you kill someone"
          - "&byou will become undamaged for"
          - "&b20 seconds."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-time-bomb:
        material: "TNT"
        amount: 1
        durability: "0"
        name: "&aTimebomb{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bWhen you kill someone"
          - "&btheir loot will be put in a chest"
          - "&bwhich will explode after 30 seconds."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-chest:
        material: "CHEST"
        amount: 1
        durability: "0"
        name: "&aChest{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bWhen you kill someone"
          - "&btheir loot will be put in a chest"
          - "&bit will not explode."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-safe-loot:
        material: "APPLE"
        amount: 1
        durability: "0"
        name: "&aSafe Loot{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bWhen you kill someone, if TimeBomb is active,"
          - "&bonly the killer will have"
          - "&baccess to spawned chest."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-triple-ores:
        material: "REDSTONE_ORE"
        amount: 1
        durability: "0"
        name: "&aTriple Ores{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bWhen you mine ores you receive"
          - "&b3x more of the ore."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-double-ores:
        material: "REDSTONE_ORE"
        amount: 1
        durability: "0"
        name: "&aDouble Ores{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bWhen you mine ores you receive"
          - "&b2x more of the ore."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-blood-diamonds:
        material: "DIAMOND"
        amount: 1
        durability: "0"
        name: "&aBlood Diamonds{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bWhen you mine diamond"
          - "&byou will lose half a heart."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-blood-gold:
        material: "GOLD_INGOT"
        amount: 1
        durability: "0"
        name: "&aBlood Gold{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bWhen you mine gold"
          - "&byou will lose half a heart."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-diamond-less:
        material: "DIAMOND_ORE"
        amount: 1
        durability: "0"
        name: "&aDiamondless{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bYou won't be able to mine diamond"
          - "&bore but you will receive one diamond"
          - "&bwhen you kill a player."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-gold-less:
        material: "GOLD_ORE"
        amount: 1
        durability: "0"
        name: "&aGoldless{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bYou won't be able to mine gold ore"
          - "&bbut you will receive one gold"
          - "&bwhen you kill a player."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-no-fall-damage:
        material: "FEATHER"
        amount: 1
        durability: "0"
        name: "&aNo Fall{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bYou won't take fall damage."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-fire-less:
        material: "FLINT_AND_STEEL"
        amount: 1
        durability: "0"
        name: "&aFireless{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bYou won't take fire damage at all."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-lucky-leaves:
        material: "LEAVES"
        amount: 1
        durability: "0"
        name: "&aLucky Leaves{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bThere is 0.5% that golden apple will"
          - "&bdrop from a tree."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-rod-less:
        material: "FISHING_ROD"
        amount: 1
        durability: "0"
        name: "&aRodless{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bYou won't be able to use fishing rods."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-bow-less:
        material: "BOW"
        amount: 1
        durability: "0"
        name: "&aBowless{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bYou won't be able to use bows."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-back-packs:
        material: "CHEST"
        amount: 1
        durability: "0"
        name: "&aTeam Inventory{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bOpen your team inventory by typing"
          - "&b/teaminventory."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-triple-exp:
        material: "EXP_BOTTLE"
        amount: 1
        durability: "0"
        name: "&aTripleExp{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bMining ores will gain you 3x more exp."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-double-exp:
        material: "EXP_BOTTLE"
        amount: 1
        durability: "0"
        name: "&aDoubleExp{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bMining ores will gain you 2x more exp."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-limited-enchants:
        material: "ENCHANTED_BOOK"
        amount: 1
        durability: "0"
        name: "&aLimited Enchants{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bYou cannot craft enchantment tables"
          - "&bThere are unbreakable enchantment"
          - "&btables at 0,0 and in each quadrants."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-iron-less:
        material: "IRON_ORE"
        amount: 1
        durability: "0"
        name: "&aIronless{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bYou cannot mine iron"
          - "&bYou cannot blast mine iron"
          - "&bEverytime you kill someone they"
          - "&bdrop 8 iron ingots."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-broadcaster:
        material: "REDSTONE"
        amount: 1
        durability: "0"
        name: "&aBroadcaster{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bWhen you mine gold or diamonds"
          - "&bthere is 15% of chance that"
          - "&byour location will be broadcasted to the server."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-blood-enchants:
        material: "ENCHANTMENT_TABLE"
        amount: 1
        durability: "0"
        name: "&aBlood Enchants{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bYou lose half a heart for every"
          - "&blevel you enchant."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-web-cage:
        material: "WEB"
        amount: 1
        durability: "0"
        name: "&aWebcage{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bWhen you kill a player a sphere of"
          - "&bcobwebs surrounds you."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-web-limit:
        material: "WEB"
        amount: 1
        durability: "0"
        name: "&aWeb Limit{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bPlayers will be limited to having"
          - "&b8 cobwebs in their inventory at one time."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-infinite-enchant:
        material: "ENCHANTMENT_TABLE"
        amount: 1
        durability: "0"
        name: "&aInfinite Enchant{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bYou can infinitely enchant, no limitations"
          - "&bYou will receive:"
          - "&b * x64 Enchantment tables"
          - "&b * x64 Anvil"
          - "&b * x128 Bookshelf"
          - "&band gain 30000 exp levels."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-sword-less:
        material: "WOOD_SWORD"
        amount: 1
        durability: "0"
        name: "&aSwordless{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bYou can't craft swords."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-tree-drops:
        material: "GOLD_INGOT"
        amount: 1
        durability: "0"
        name: "&aTreeDrops{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bGold has a 0.5% chance of dropping"
          - "&bfrom a leaves"
          - "&bDiamonds have a 0.1%"
          - "&bFeathers have a chance of 10% dropping."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-no-enchant:
        material: "ENCHANTMENT_TABLE"
        amount: 1
        durability: "0"
        name: "&aNoEnchant{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bYou can't use enchanting tables or anvils."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-limitations:
        material: "DIAMOND"
        amount: 1
        durability: "0"
        name: "&aLimitations{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&b- Max of 16 diamonds can be mined."
          - "&b- Max of 32 gold can be mined."
          - "&b- Max of 64 iron can be mined."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-extra-inventory:
        material: "ENDER_CHEST"
        amount: 1
        durability: "0"
        name: "&aBackbacks{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bAllows players to use /backpack"
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-triple-drops:
        material: "COOKED_BEEF"
        amount: 1
        durability: "0"
        name: "&aTriple Drops{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bWhen you kill animals/mobs you"
          - "&breceive triple drops."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-double-drops:
        material: "COOKED_BEEF"
        amount: 1
        durability: "0"
        name: "&aDouble Drops{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bWhen you kill animals/mobs you"
          - "&breceive double drops."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-double-health:
        material: "GOLDEN_APPLE"
        amount: 1
        durability: "0"
        name: "&aDouble Health{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bYou will be able to regenerate"
          - "&bup to 20 hearts."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-better-enchant:
        material: "ENCHANTED_BOOK"
        amount: 1
        durability: "0"
        name: "&aBetter Enchant{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bWhen you left-click enchant with a book"
          - "&bthe enchant will be removed from the book."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-double-or-nothing:
        material: "EMERALD"
        amount: 1
        durability: "0"
        name: "&aDouble or Nothing{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&b On mine of iron, diamond, or gold ore "
          - "&byou have a 50% chance of 2 of the "
          - "&bore dropping or no ores dropping."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-bare-bones:
        material: "BONE"
        amount: 1
        durability: "0"
        name: "&aBarebones{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bEnchantment tables/Anvils can't be crafted or used,"
          - "&bGolden apples can't be crafted either."
          - "&bThe Nether is disabled."
          - "&bPlayers drop 1 Diamond, 2 Golden apples."
          - "&b32 Arrows and 2 String on death."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-long-shots:
        material: "ARROW"
        amount: 1
        durability: "0"
        name: "&aLong Shots{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bIf you get a shot from more than 50 blocks, "
          - "&byou get healed for 1 heart, and do 1.5x the damage."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-golden-retriever:
        material: "GOLDEN_APPLE"
        amount: 1
        durability: "0"
        name: "&aGolden Retriever{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bPlayers drop 1 golden head on death."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-gone-fishing:
        material: "RAW_FISH"
        amount: 1
        durability: "0"
        name: "&aGone Fishing{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bYou will get unbreaking 200 and "
          - "&bluck of the sea 200 fishing rod along with 64 anvils."
          - "&bPlayers will not be able to craft enchantment tables."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-horse-less:
        material: "DIAMOND_BARDING"
        amount: 1
        durability: "0"
        name: "&aHorseless{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bYou can't tame horses"
          - "&bYou can't tame donkeys."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-soup:
        material: "MUSHROOM_SOUP"
        amount: 1
        durability: "0"
        name: "&aSoup{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bWhen you right click a soup you regain 3.5 hearts."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-switcheroo:
        material: "ENDER_PEARL"
        amount: 1
        durability: "0"
        name: "&aSwitcheroo{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bEverytime you shoot a player, you switch positions"
          - "&bwith them."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-hastey-boys:
        material: "IRON_PICKAXE"
        amount: 1
        durability: "0"
        name: "&aHastey Boys{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bWhen you craft mining tools they"
          - "&bwill be enchanted with efficiency III."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-op-hastey-boys:
        material: "DIAMOND_PICKAXE"
        amount: 1
        durability: "0"
        name: "&aHastey Babies{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bWhen you craft mining tools they"
          - "&bwill be enchanted with efficiency V."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-hastey-boys-lite:
        material: "GOLD_PICKAXE"
        amount: 1
        durability: "0"
        name: "&aHastey Boys Lite{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bWhen you craft mining tools they"
          - "&bwill be enchanted with efficiency I."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-build-uhc:
        material: "LAVA_BUCKET"
        amount: 1
        durability: "0"
        name: "&aBuild UHC{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bAll the players will get a kit."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-hypixel-heads:
        material: "SKULL_ITEM"
        amount: 1
        durability: "3"
        name: "&aHypixel Heads{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bWhen you right click a head you will "
          - "&bget Regeneration III for 4 seconds "
          - "&band Speed II for 20 seconds."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-sky-high:
        material: "WATER_BUCKET"
        amount: 1
        durability: "0"
        name: "&aSkyhigh{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bIf your y coordinates are bellow set Sky High Limit"
          - "&byou will take 1 heart down every 30 seconds."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-flower-power:
        material: "RED_ROSE"
        amount: 1
        durability: "0"
        name: "&aFlower Power{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bEvery time you break a flower"
          - "&bit will drop"
          - "&ba random item in the game."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-moles:
        material: "PUMPKIN"
        amount: 1
        durability: "0"
        name: "&aMoles{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bOne person on each team is chosen to be the Mole"
          - "&bThe Moles are one team and can communicate with each"
          - "&bother, trying to take out the other players"
          - "&bThe normal players try to find out who the mole is on their"
          - "&bteam and kill them."
          - "&b "
          - "&bThis scenario requires teams!"
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-tracker:
        material: "COMPASS"
        amount: 1
        durability: "0"
        name: "&aTracker{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bAt the start of the game you"
          - "&bwill receive compass and you"
          - "&bwill be able to track players."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-anonymous:
        material: "COMMAND"
        amount: 1
        durability: "0"
        name: "&aAnonymous{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bAll players usernames"
          - "&bwill be hidden"
          - "&bso no one knows who they are."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-superheors:
        material: "FEATHER"
        amount: 1
        durability: "0"
        name: "&aSuperheroes{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bEach player will gain"
          - "&ba random special ability"
          - "&bincludes speed, strength, resistance,"
          - "&bjump boost, extra hearts"
          - "&bFall damage is disabled."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-dnd:
        material: "TNT"
        amount: 1
        durability: "0"
        name: "&aDo Not Disturb (DND){scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bEach time a player enters"
          - "&ba fight they will be"
          - "&brestricted to just fighting that player"
          - "&bonce they leave combat"
          - "&bthey may fight others."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-lafs:
        material: "YELLOW_FLOWER"
        amount: 1
        durability: "0"
        name: "&aLove at First Sight (LAFS){scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bTeams will be created based"
          - "&bon the players clicking each other in the game"
          - "&bto team a player needs to right click"
          - "&bon someone while playing"
          - "&bmax team sizes apply."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-veinminer:
        material: "DIAMOND_PICKAXE"
        amount: 1
        durability: "0"
        name: "&aVein Miner{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bWhen players mine blocks"
          - "&bany of the same type will break"
          - "&bin a chain reaction if they are crouched."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-woodlife:
        material: "WOOD"
        amount: 1
        durability: "0"
        name: "&aWood Life{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bWhen players mine coal ore"
          - "&bit will not give them anything."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-coronavirus:
        material: "POTION"
        amount: 1
        durability: "0"
        name: "&aCoronavirus{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bEvery 5 minutes"
          - "&ba random player receives the"
          - "&bnausea and poison effect for between 5-60 seconds."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-limitedp4:
        material: "ANVIL"
        amount: 1
        durability: "0"
        name: "&aLimited P4{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bPlayers will only be able"
          - "&bto enchant one item"
          - "&bwith protection 4."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-nineslot:
        material: "WOOD_BUTTON"
        amount: 1
        durability: "0"
        name: "&aNine Slots{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bOnly nine slots of the players"
          - "&binventories are usable."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-criple:
        material: "FEATHER"
        amount: 1
        durability: "0"
        name: "&aCripple{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bIf a player takes fall damage"
          - "&bthey receive slowness for 30 seconds"
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-everyrose:
        material: "GOLD_CHESTPLATE"
        amount: 1
        durability: "0"
        name: "&aEvery Rose{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bEach player will receive"
          - "&ba golden chestplate with thorns 3"
          - "&bat the start of the game."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-lightsout:
        material: "TORCH"
        amount: 1
        durability: "0"
        name: "&aLights Out{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bPlayers can not place"
          - "&btorches during the game."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-pyro:
        material: "BLAZE_POWDER"
        amount: 1
        durability: "0"
        name: "&aPyro{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bPlayers will start the game"
          - "&bwith a flame 1 and"
          - "&bfire aspect 1 book."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-exposure:
        material: "ENCHANTMENT_TABLE"
        amount: 1
        durability: "0"
        name: "&aExposure{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bWhen a player crafts an"
          - "&benchantment table they will be"
          - "&bteleported to the surface and given"
          - "&bmining fatigue for 1 minute."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-zombies:
        material: "ROTTEN_FLESH"
        amount: 1
        durability: "0"
        name: "&aZombies{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bWhen a player dies a"
          - "&bzombie will be spawned on"
          - "&btheir death location."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-betazombies:
        material: "FEATHER"
        amount: 1
        durability: "0"
        name: "&aBeta Zombies{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bZombies when killed"
          - "&bwill drop feathers."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-bookception:
        material: "ENCHANTED_BOOK"
        amount: 1
        durability: "0"
        name: "&aBookception{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bWhen a player dies a"
          - "&brandom enchant book"
          - "&bwill spawn at their death location."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-baldchicken:
        material: "ARROW"
        amount: 1
        durability: "0"
        name: "&aBald Chicken{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bChicken's drop no feathers"
          - "&band skeletons drop"
          - "&b3-5 arrows."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-birds:
        material: "FIREWORK"
        amount: 1
        durability: "0"
        name: "&aBirds{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bAll players can fly!."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-puppypower:
        material: "BONE"
        amount: 1
        durability: "0"
        name: "&aPuppy Power{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bAll players will get"
          - "&b64 bones, 64 rotten flesh, and 64 wolf spawn eggs."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-bleedingsweets:
        material: "DIAMOND"
        amount: 1
        durability: "0"
        name: "&aBleeding Sweets{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bWhen a player dies they"
          - "&bdrop 1 diamond, 5 gold,"
          - "&b16 arrows and 1 string."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-nodiamondarmor:
        material: "DIAMOND_CHESTPLATE"
        amount: 1
        durability: "0"
        name: "&aNo Diamond Armor{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bPlayer's can not craft"
          - "&bdiamond armor."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-carrotcombo:
        material: "GOLDEN_CARROT"
        amount: 1
        durability: "0"
        name: "&aCarrot Combo{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bWhen player's craft swords"
          - "&bthey will receive a carrot with an enchantment"
          - "&bWood Sword = Sharpness 2 Carrot."
          - "&bGold Sword = Sharpness 2 Carrot"
          - "&bStone Sword = Sharpness 3 Carrot"
          - "&bIron Sword = Sharpness 5 Carrot"
          - "&bDiamond Sword = Sharpness 6 Carrot"
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-bombers:
        material: "FLINT_AND_STEEL"
        amount: 1
        durability: "0"
        name: "&aBombers{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bEveryone starts with unbreakable flint and steel"
          - "&band most animals and monsters drop TNT."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-catseyes:
        material: "SPIDER_EYE"
        amount: 1
        durability: "0"
        name: "&aCats Eyes{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bEveryone starts with night vision."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-luckyroulette:
        material: "GOLD_NUGGET"
        amount: 1
        durability: "0"
        name: "&aLucky Roulette{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bEvery 2 minutes"
          - "&bplayers are given a random item."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-randomizer:
        material: "COMMAND"
        amount: 1
        durability: "0"
        name: "&aRandomizer{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bEach block will drop a random item"
          - "&bor material based upon the config settings."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-bats:
        material: "COAL_BLOCK"
        amount: 1
        durability: "0"
        name: "&aBats{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bWhen a player kills a bat"
          - "&bthere's a 95% chance of dropping a Golden Apple"
          - "&band a 5% chance of killing the player."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-redvsblue:
        material: "WOOL"
        amount: 1
        durability: "0"
        name: "&aRed vs Blue{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bTwo teams (red, blue)"
          - "&bwill be randomly selected on game start."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-benchblitz:
        material: "WORKBENCH"
        amount: 1
        durability: "0"
        name: "&aBench Blitz{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bAt the start of the game"
          - "&bplayers will get 1 crafting table"
          - "&bthey will not be able to create more."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-disableshields:
        material: "SHIELD"
        amount: 1
        durability: "0"
        name: "&aDisable Shields{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&b&c(1.9+ Only)"
          - "&bPlayers will not be able"
          - "&bto use shields."
          - "&bShields will be removed from inventories on use."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-disableoffhand:
        material: "TIPPED_ARROW"
        amount: 1
        durability: "0"
        name: "&aDisable Offhand{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&b&c(1.9+ Only)"
          - "&bPlayers will not be able"
          - "&bto use their offhand."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-grass-explosion:
        material: "GRASS"
        amount: 1
        durability: "0"
        name: "&aGrass Explosion{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bWhen players walk on grass"
          - "&bit will have a 25% chance to explode."
          - "&bNOTE: Will start immediately upon scatter."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-raining-tnt:
        material: "TNT"
        amount: 1
        durability: "0"
        name: "&aRaining TNT{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bEvery minute TNT will"
          - "&brain down on 2 unlucky players."
          - "&bStarts two minutes into the game."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-meetup:
        material: "BEACON"
        amount: 1
        durability: "0"
        name: "&aMeetup{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bAt a set time (/config admin)"
          - "&bplayers will no longer be able to mine"
          - "&bores and will be forced to the surface (if under Y 35)."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-enable-natural-regen:
        material: "GOLDEN_APPLE"
        amount: 1
        durability: "0"
        name: "&aEnable Natural Regeneration{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bNatural health regeneration is enabled via Spigot gamerules."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-eclipse-protocol:
        material: "ENDER_EYE"
        amount: 1
        durability: "0"
        name: "&aEclipse Protocol{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bAt the start of the game"
          - "&bplayers receive Night Vision,"
          - "&bSaturation, and Resistance"
          - "&bfor 13 minutes."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      scenario-vote-noodlejump:
        material: "POTION"
        amount: 1
        durability: "0"
        name: "&aNoodle Jump{scenario-active-label}"
        lore:
          - "&7&m-----------------------------"
          - "&eStatus&7: {scenario-status}"
          - "&eCurrent votes&7: &b{votes}"
          - "&7&m-----------------------------"
          - "&bAt the start of the game"
          - "&bplayers will receive permanent"
          - "&bjump boost."
          - "&7&m-----------------------------"
          - "&7Left-click to cast your vote."
          - "&7Right-click to remove your vote."
        run-button-action: true
      previous-page:
        slot: 1
        material: CARPET
        amount: 1
        durability: 4
        name: "{page-name}"
        lore: ["{page-lore}"]
        run-button-action: true
      next-page:
        slot: 9
        material: CARPET
        amount: 1
        durability: 4
        name: "{page-name}"
        lore: ["{page-lore}"]
        run-button-action: true
  votes:
    name: "votes"
    menu-title: "&eVotes"
    menu-size: 36
    refresh-ticks: 0
    permission:
      enabled: false
      node: ""
      denied-message: "&cYou do not have permission to open this menu."
    fill-menu:
      enabled: false
      item:
        name: " "
        material: STAINED_GLASS_PANE
        amount: 1
        durability: 15
        lore: []
    items:
      top-scenario-votes:
        slot: 13
        material: NETHER_STAR
        amount: 1
        durability: 0
        name: "&eTop Scenarios Votes"
        lore: ["{runtime-lore}"]
        run-button-action: true
      vote-for-scenarios:
        slot: 22
        material: PAINTING
        amount: 1
        durability: 0
        name: "&eVote for scenarios"
        lore: []
        state: "{vote-state}"
        states:
          disabled:
            material: REDSTONE_BLOCK
            name: "&eVote for scenarios &7- &cDisabled"
            lore: []
          unvoted:
            lore:
              - "&7&m------------------------------"
              - "&bYou didn't vote for any scenarios."
              - ""
              - "&7Click to vote."
              - "&7&m------------------------------"
          voted:
            lore:
              - "&7&m------------------------------"
              - "&bYou have already voted for"
              - "&e{voted-scenario} &bscenario."
              - ""
              - "&7You can change your vote, click to vote."
              - "&7&m------------------------------"
        run-button-action: true
      top-config-votes:
        slot: 15
        material: NETHER_STAR
        amount: 1
        durability: 0
        name: "&eTop Config Votes"
        lore: ["{runtime-lore}"]
        run-button-action: true
      vote-for-configs:
        slot: 24
        material: ENCHANTMENT_TABLE
        amount: 1
        durability: 0
        name: "&eVote for configs"
        lore: []
        state: "{vote-state}"
        states:
          disabled:
            material: REDSTONE_BLOCK
            name: "&eVote for configs &7- &cDisabled"
            lore: []
          unvoted:
            lore:
              - "&7&m----------------------------------"
              - "&bYou didn't vote for any configs."
              - ""
              - "&7Click to vote."
              - "&7&m----------------------------------"
          voted:
            lore:
              - "&7&m----------------------------------"
              - "&bYou have already voted for"
              - "&e{voted-config} &bconfig to be enabled."
              - ""
              - "&7You can change your vote, click to vote."
              - "&7&m----------------------------------"
        run-button-action: true
  experience:
    name: "experience"
    menu-title: "Ore Experience"
    menu-size: 27
    refresh-ticks: 0
    permission:
      enabled: false
      node: ""
      denied-message: "&cYou do not have permission to open this menu."
    fill-menu:
      enabled: false
      item:
        name: " "
        material: STAINED_GLASS_PANE
        amount: 1
        durability: 15
        lore: []
    items:
      ore:
        material: "{ore}"
        amount: 1
        durability: 0
        name: "&9{ore-name}"
        lore:
          - ""
          - "&eCurrently &6{ore-name} &ewill drop"
          - "&9{experience} experience &ewhen mined."
          - ""
          - "&7Click to change!"
        run-button-action: true